Hello everyone,
I'm going to post my current class project for critique and personal motivation. Being my first car, my goal with this project is to built a highpoly, learn presentation techniques in mental ray, and then turn it into a current-gen asset, which may be done at a later date.
Anybody who is gracious enough, please, rip it to shreds as I post updates - I'm not an auto junkie, and I expect to make my mistakes. Thanks!
EDIT: Current Final Model
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I thought nobody cared about cars here on PC
Laurens, thanks a bunch - I did my first high poly model over the summer (an m1917 revolver) while going through your hotrod tutorial on cgtuts, and it was incredibly clear and helpful. That's specifically why I challenged myself with a car of this type, and I refer back to it often when I'm wondering how similar parts were done.
I've been modeling all day, so I threw everything into one of my render scenes to grab a couple beauty shots. I'll try to update regularly as I work on this.
Here is a quick composition test for the scene I'm planning on setting up.
I can't say I'm happy with the hood ornament either. While I love realism, I tend to get obsessed with detail, and lately it's been starting to keep me from finishing projects. That's a professional weakness, and I'm really trying to start get faster at analyzing where I can let things slide.
I figured that it's such a tiny part of the car and will barely be visible, and after a bake and a chrome-ish material, it will look ok.
Good stuff.
Here is the (mostly) final model, with some beauty renders that I couldn't resist doing.
Now getting a low poly with a decent poly limit is going to be pretty tough. There are a lot of extra details that I don't want to get rid of, but I guess that will be quite a challenge.
This is 100% amazing stuff. I'm really excited to see how you take this and make a low-poly.
Heh, I've really got no idea how you did this man.. completely clueless. You're going to have to show me a thing or two about hard-surface modeling sometime.