Hello all,
I may as well start this sketchbook with a bit of an introduction. My name is Scott Wilson, and I'm from the (currently) snowy lands of Vancouver, British Columbia. I'm hoping to eventually become a 3d model/ texture/ technical artist for the games industry. Currently, I'm not in school, but I'm hoping to use this thread as a tool to post my art, get critiques, get a portfolio for school, and become a better artist overall.
Current goals: Draw 5 things a week. This week is hands.
Here is what I have so far. (All 15 minute to 30 minute studies. I'm going to try to do a longer study on Friday.) If you can give me critiques, pointers, lessons, or anything, then that is most appreciated.
Tuesday:
Wednesday:
Thursday (Decided to pull out the charcoal):
Once again, comments and critiques are more than welcome.
Replies
Hand number 4! This is roughly an hour study.
Also, trying to not do hand related puns is hard.
A human hand is something we're all very familiar with. People are going to notice if it's screwed up - but also, our familiarity with it allows us as artists to take some shortcuts. Most people learning, when they draw a hand they make sure they've got all the fingers accounted for, that they put the line at all the joints - segmenting each finger, that they put those major wrinkles on the palm, etc.
Take a look at this:
Leonardo da Vinci's The Virgin and Child with St Anne and St John the Baptist.
There's a hand there that's not even finished, barely more than a blank space with crap all around it - and yet we can tell exactly what it's doing. Unless a hand is going to be a major part of your painting, I'd recommend focusing more on a hand's silhouette, basic outline. If you can suggest a hand and we see it as a hand, mission accomplished.
Just an oddly specific bit of advice.
Edit: Now, I'll also note - looking to become a 3D artist, you will certainly want to be familiar with a hand's structural anatomy. Though I think a similar concept can be applied to 3D art as well as 2D representations.
I was told to focus on negative space for this one, so I just pulled out the charcoal and focused on the silhouette. The thumb and the wrist seems a bit thin, but other than that, I'm liking this one. 2 more hands, and then I journey down to the feet.
After I'm done the next hand, I plan to continue studies with the following subjects:
- Feet
- Faces/ Heads
- Dishes/ Pots and Pans
- Cloth
Other than that, any suggestions for things to study is more than appreciated.
and here you go - the entire greys anatomy online http://www.bartleby.com/107/indexillus.html
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Btw - try to draw from the inside out and be more carefull on the outline. Basically start with the simplified skeleton structure , do shadows and highlights to add volume. Try doing a long drawing sessions, don't skip from one drawing to another but just sit and draw something (object in the museum, or a model from life drawing class) for as long as you can (2-4 hours should be enough). The more you observe - the more details you will notice about the form. Quick drawings are perfect when you want to learn about poses, gestures, animation etc
Out of curiosity, would you suggest that I take the concept of drawing inside out to 3d modeling? (Ie: Create a 3d model of the bones, then muscles, and finally skin)
Once again, thank you for helping by pointing me in the right direction.