nice mood but can't figure out from where comes that hard shadow at drainage pipe.. @night bluish color can fit this image too.. right now nice warm colors and post work
This is a fantastic bit of work, you made a really boring scene incredibly interesting with mostly 1 bit of wood. That takes a lot of lowpoly skill, patience and restraint. It would have been easy to just throw polys at this thing to make it work but it appears to be very restrained and disciplined.
Mostly I just want to shoot myself in the head each time another dystopian ruined scene is made here ( usually an alley ), this is the first time in months where someone made this kind of scene exciting again.
This looks really cool. I think if you added some more color by use of lighting it would push it over the top to awesome. It wouldn't need to be extreme, just some bluish or greenish moonlight would probably be enough. The house itself seems a little too desaturated.
It looks great. The lighting is really nice. One thing that really sticks out to me though is the damage/shape of the wood. It's really wavy for some reason. I don't know if that's some sort of style choice or if you found some type of reference with wavy wood like that but it looks really off to me.
The main changes I'd suggest are making the pieces that split off not bent or noisy vertically since wood won't bend or warp that much, it would splinter or break, and when chunks of wood are missing on boards don't make the board above or below it fill in the broken spot to keep a uniform black area. I'm not sure if you'll be able to understand those explanations well. If you don't, tell me and I'll make a few quick drawings.
I've actually seen wavy planks on a few old abandoned houses, and more than a few old barns. Has something with the way they cut the planks, but I have no idea.
To echo what Kevin was mentioning - I think more than anything this is a great example of the power lighting can have on an environment. To me, the biggest story teller he is your lighting and its speaking volumes. Great work.
Great work. Is it possible for you to lay out your UV's and diffuse map so I can see how you set it up? Trying to learn environmental art and it would help so much.
Was wondering how many tri's is the house itself? I noticed you had a lot of foliage cards everywhere and wanted to know how much of that 20k was scenery.
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Mostly I just want to shoot myself in the head each time another dystopian ruined scene is made here ( usually an alley ), this is the first time in months where someone made this kind of scene exciting again.
Cupsster is right, however. That shadow is probably a bit too sharp for the moon or whatever is casting it - fixing that would make it very solid.
I'm going to try and render out another with softer shadows to see if it will improve the image. Thanks again.
The main changes I'd suggest are making the pieces that split off not bent or noisy vertically since wood won't bend or warp that much, it would splinter or break, and when chunks of wood are missing on boards don't make the board above or below it fill in the broken spot to keep a uniform black area. I'm not sure if you'll be able to understand those explanations well. If you don't, tell me and I'll make a few quick drawings.
Here is a close up of the high and med poly clapboard wood.
The windows seem to close of a color to the wood.Id change the color.
The pipe could use some rust.Seems shiny while the building is crumbling.
I like the model though.
The fog and color could be tweaked a little maybe a darker blue.Its close though.
Not sure why light isnt coming out of all the little cracks.1st level windows seems unlit.
Was wondering how many tri's is the house itself? I noticed you had a lot of foliage cards everywhere and wanted to know how much of that 20k was scenery.