Hello,
I was working on the Polycount colab but sadly it hit the crapper. I enjoyed working on a Character that Jouste concepted so much that I asked Jouste if he minded if I keep working on the model. Jouste being the Drawbarian and a nice guy he further refined the concept for me!
So THANKS ALOT Jouste!
Replies
P.S were restarting
*edit*
rofl at "slum"
will be following
Loving the polycount tag as always
@Purplepaint Really? I'll swing by as see what you guys are cooking up.
@Wretchedgoat I think the Jouste said it best So I'm gonna quote him here
"built from a hyper sonic frequency emitter that was once a part of a military suppression vehicle."
I think of a Tunning fork when I think of the weapon.
And sorry Slum hes taking your lunch money and Thanksgiving DINNER!
I think was originally thinking of having him hold it like a mini gun.
@55Joe: I'll go back and rework the thighs.
@Raul; I'm always working on stuff.. I just post always post it
I've gotten side tracked and Started a new model. I will come back to The Bully in a bit. I started a new model because... well .. I'm A.D.D. ..yeah thats it.. Hell I almost started on a League of Legends model a couple of days ago..Darn that Jouste
And Rather than start a new thread heres my side project as well.
He doesn't do much sitting huh,
im really liking that new fellow, but dont give up on the original dude either! great sculpting
if he had an underwater throne. it would be most uncomfortable to chill on.
sand down that booty. other than that, very cool. details look great!
@Mike Yevin: Hey I had to, some people are that special. :P
@ haikai Thanks! I'll see what I can do about the Triceps.
BTW how old are you? thanks!
I'm 23...
Heres a Color Base update, I changed some stuff based on some friends advice.
I will do the final within Photoshop and 3d Coat.
hella dope! keep it up!
After some help from some friends on the bake I'm content.
I liked your old textures better though. The new ones are too messy for my personal taste.
About what RJBonner touched upon: Some people actually think that right now, lowpoly skills are worth more since the smart phone and facebook games make so much money.
@ RJbonner Sure!
@JGcount I've decided to repaint the textures since they just werent working. I think eventually even smart phone games will need higher polygon models, atleast thats what I think.
I'm having an issue in Marmoset, I keep getting lighting artifacts, they only appear when moving the skydome. Anyone encountered this problem?
But the screens I got right now look good as far as glitches go.
Heres my texture WIP, the spec map is just a desaturated image of the color map, so its VERY WIP. I'm trying to get the color right any crits welcomed.
So far the only thing I don't like so much is the spec map for the body, it looks a bit plain. But i'm sure your still working on it. Overall I love the character design. I can't wait to see more!
Np problem map the spec at this point is just a preview map, a desaturated color map with with a bit of contrast. It is just to have a spec map while i work on the color map, I dunno but any model with just a color map and no spec map shows very oddly in the previewer for me.
@Daphz: Thank, We are the same page! I was thinking along the lines of guitar inlays. (Mother of the pearl). I no idea how I'll go about it but well see.
@Alberto Rdrgz: Thanks!
@Perfectblue: Thank you. I start in zbrush with some zspheres and eventually retopoed in 3dcoat with the auto retopo. I did a black and white concept, nothing great but it fun to noddle for an idea.
Here is a quick picture showing how the sculpt developed. It pretty straight forward. I did the belt in the same way. I hope this helps