Hi there!
i've recently work for a mmo horse game, called " horse star".
I've done some sculpting and texturing on the main horse,here is some render grab in max viewport:) feats Xoliulshader 1.5
Voila !!
Nice work dude, it looks great. The thing that stands out to me the most are the alpha planes for the hair. I think they could use a bit of work, mainly the tail.
I don't know much about horses, but I'm completely sold on this model. Fantastic job. My only nitpick would be the tail opacity. http://www.vivienmg.com/images/horsestar/horse_03.jpg
here in the lower right part of the tail. it's just to rigid of a transition. I know that it's a minor thing but it really pops out, because everything else looks stellar.
Other then this once again great job!
p.s. Am I the only one who giggled reading "mmo horse game". It's just amazing what technology can bring us.
(just in case I didn't mean nothing bad, just never thought I'd ever see a "mmo horse game" XD damn I'm giggling again=)
@Cremuss : yeah I think you're right for the hoofs, too much spec, and the integration is none, thx you for the feedbacks . @RAWTalent: thank you ! Hey I used this refs, it's... totally mesmerizing ^_^ @Rico: Thx Rico! @Sean_EG: Thx men ! yeah I agree with you, the hairs are a bit too low res, done too quickly. quick work is dangerous. @Jungsik: appreciate, I understand you draw them, horses are fascinating. @d1ver: yeah, it's a kind of equestrian simulation, so... the kind of game most of the gamers won't ever play of there life, I prefer take a ride on Red dead @Cheese_Shinobi: Thx ! about 1600 poly, the base mesh is from David Demaret,
Your hair alphas are lacking compared to the rest of the model, and they distract me something terrible. Other than that, though, that is definitely a good looking horse. I've always heard animating horses is a pain in the ass, so I imagine the topology for this model accommodates for that. Interesting stuff!
Hey, great work man, cool to see something different being made with my shader.
After playing RDR i was so amazed by the horses I'd almost wanna create one myself, yours defnitely gets close. I think perhaps it's skin is just a tad too shiny for me. It looks like it has really short hair that looks a bit oily, or brushed very very neatly. Lower spec, but more gloss variation could sell the effect better. Also, are you using a global specular color? It looks like all the spec has a uniform orange tint.
@itismario : thx ! yep, normally new hairs this week ; ) @marq4porsche : or maybe a mature link... hum hum...I focus first on predom WAr : p @Xoliul : hey thx, it was a pleasure to use your shader, great job, well I am using a specmap with grey tint.Then I put some rime light, maybe too much... I'll test with some gloss variation and add some colors spec this weekend, it should be better, anyway I'll test it's an interesting test to do, thx you for the feedbacks ! @killingpeople : thx a lot ! hey what a crazy stunt we have here, here is one not bad at all ^_^
Great job man. I think the neck looks too long because the colar bone area is quite low. Also the horse seems overly thin to me and doesn't give as much a sense of weight as I imagine for a horse. I made a horse a while back and I know how incredibly hard it can be. since horses come in all shapes and sizes, honestly u can never please everone and cosistant referance is especially hard to come by. But again great job man.
I hope I'm not the only one who thinks it but yeah the Horse's neck seems really really long to me. Like 'Nope.avi' long. I can't find many horses with neck's that long in a google image search.
i agree , although most of the time you don't see the horses neck actual length, because it has his neck in an arch position. on this pic hes stretched out.
Looks really great, although seeing what RAWtalent has posted makes me think that there should be another joint showing, or at least some evidence of one. Maybe its because of the way its posed, might not matter in terms of game animation.
@BradMyers82 : yeah It was all about refs selection, by the fact that, when a horse make a simple move, you've got about hundred muscle moving, making a normal map insinuate to make a reflexion of global muscle,( I don't know if my sentence work ) and so make choice of witch reference to use...It was a kind of refs battle(In Red Dead you've got an great normal map morphing, it make the muscle more real,add a great feeling, I don't know how much nm they put on, I think two maybe...) thx you for critics ! @madmuffin, lampekap & Target_Renegade : yep the neck is a bit too long, the original mesh don't have this long neck, I fucked up with the zbrush posing, thx for the feedbacks, I'll tweak that! @frell : I Used clay brush to make volume that make the pinch aspect,(no pinch brush ) the clean aspect is maybe the smooth brush
Replies
I'd say the ribs are a bit too prominent, and the hoofs are too bright but it's more a personal taste than a real criticism
Really nice renders, I'd like to see the animations :poly142:
I think the neck is too long though, especially compared to that gif posted by RAWTalent.
I usually draw horses to study the anatomy of the animals, and man you nailed it very nicely
I do agree with the head being just a bit long though :P
Nicely done! Great texture and presentation :P
http://www.vivienmg.com/images/horsestar/horse_03.jpg
here in the lower right part of the tail. it's just to rigid of a transition. I know that it's a minor thing but it really pops out, because everything else looks stellar.
Other then this once again great job!
p.s. Am I the only one who giggled reading "mmo horse game". It's just amazing what technology can bring us.
(just in case I didn't mean nothing bad, just never thought I'd ever see a "mmo horse game" XD damn I'm giggling again=)
@RAWTalent: thank you ! Hey I used this refs, it's... totally mesmerizing ^_^
@Rico: Thx Rico!
@Sean_EG: Thx men ! yeah I agree with you, the hairs are a bit too low res, done too quickly. quick work is dangerous.
@Jungsik: appreciate, I understand you draw them, horses are fascinating.
@d1ver: yeah, it's a kind of equestrian simulation, so... the kind of game most of the gamers won't ever play of there life, I prefer take a ride on Red dead
@Cheese_Shinobi: Thx ! about 1600 poly, the base mesh is from David Demaret,
After playing RDR i was so amazed by the horses I'd almost wanna create one myself, yours defnitely gets close. I think perhaps it's skin is just a tad too shiny for me. It looks like it has really short hair that looks a bit oily, or brushed very very neatly. Lower spec, but more gloss variation could sell the effect better. Also, are you using a global specular color? It looks like all the spec has a uniform orange tint.
do this and be king.
@marq4porsche : or maybe a mature link... hum hum...I focus first on predom WAr : p
@Xoliul : hey thx, it was a pleasure to use your shader, great job, well I am using a specmap with grey tint.Then I put some rime light, maybe too much... I'll test with some gloss variation and add some colors spec this weekend, it should be better, anyway I'll test it's an interesting test to do, thx you for the feedbacks !
@killingpeople : thx a lot ! hey what a crazy stunt we have here, here is one not bad at all ^_^ @MephistonX : :] thx !
i agree , although most of the time you don't see the horses neck actual length, because it has his neck in an arch position. on this pic hes stretched out.
@madmuffin, lampekap & Target_Renegade : yep the neck is a bit too long, the original mesh don't have this long neck, I fucked up with the zbrush posing, thx for the feedbacks, I'll tweak that!
@frell : I Used clay brush to make volume that make the pinch aspect,(no pinch brush ) the clean aspect is maybe the smooth brush