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My portfoilio

Hey guys can you critique my work, I could do with some feedback as its still in the early stages of completion. I'm hoping to apply as a junior environment artist once I have more environments posted. Just need to be sure I'm headed in the right direction.
www.nickyrhodes.blogspot.com

Replies

  • Cheese_Shinobi
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    Cheese_Shinobi polycounter lvl 9
    Hey there, I´m a student at 3D aswell, right now on my internship.

    I may not be one of the best to judge, but one thing I want to say is that you
    should focus your 3d-work towards the thing you most want to do.
    I see some good looking envoirments in your portfolio, but you also seem to want
    to make characters and animations etc.

    Try and do more envoirment practices and scenes so you feel that you are really good at that. That´s one thing I´ve learned in my school.
  • UNCCheezy
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    UNCCheezy polycounter lvl 10
    Right now, you portfolio website is a blog. Not necessarily a bad thing, but with the layout you have it just seems like you post work there when your done. Part of having a portfolio website is to try and figure out how to make yourself presentable. If you customized the CSS, then you could get it working, but right now your trying to use a blog format for a portfolio site. I think this is the wrong approach.
  • Habboi
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    Habboi sublime tool
    Agreed. I wish I had my favourites but I reformatted. One of them was a link to a portfolio I thought was the best way to present it. Basically, large images going down vertically. The other one was quite large thumbnails of different shapes and sizes put together to form a square. Like Tetris blocks.

    Overall your work is...all over the blooming place. Sort it out into categories. Not pages cause no one likes going through tons of pages but make a front page of all your best work and put all similar stuff together. Personally, if you want to be a 3D artist then post 3D content in a game engine and make a simple level to put them in so it compliments it.

    I find looking at renders boring and LOVE the portfolio's that put their 3D work into some sort of scene. It has to be an impressive scene though. I've seen good modelling but bad environment work which really lets them down.

    So figure out what you want to be, you probably already know, then sort your site out so it displays all your best work in nicely lit, well designed environments. Look at peoples sigs for some good portfolio's. I've seen some really good ones since I've been here.

    Aha found one. This is a GOOD portfolio. http://www.malcolm341.com/
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