Hello I want to model a monkey then rig and animate it but I have no idea where to start , so far I modeled more easy animals like fhishes and crabs , for the monkey I was thinking to go good in detail and use may be some tutorial for some human figure modeling but , I have no idea where to get good photo references like side pic , front pic , etc , I have googled around but I can't find anything that's good to be able to create face edgeloops etc ...
that's the model I would lik eto create any help or tips on how to do ?
http://farm3.static.flickr.com/2057/2200631132_fef259c87d.jpg
Replies
Just for kicks I started here (even tho it's mostly empty so far)
http://wiki.polycount.com/CategoryReferenceCharacter
and if you choose the first link, they have a bunch of Monkey photos, some of which identify your monkey type as a Capuchin.
If you do a Google Images search for Capuchin Anatomy, you'll find pages like this one.
http://www.boneclones.com/SC-263.htm
But mostly it's best to just gather a lot of photos, and just model it up. You'll never really find nice orthos of a monkey, they move around too much.
As far as topology goes...
http://wiki.polycount.com/CategoryTopology
Nice to see even one of my threads among the list of the tuts lol ...
P
NAIMA, Might want to narrow it down from just 'monkey' as Eric hinted at. Try Wikipedia to start, then Flickr maybe.