Hello everyone, Lately I have been really busy working on a project in unity, there will probably be a thread here at some point about the game. Anyways Its a cartoon game, so I haven't had the chance to do any realistic art. So this thread will be for me to through in models I do in my spare time.
I would love to here what everyone does and doesn't like about each model. Im currently trying to grow artistically enough that I will be able to create a nice looking portfolio...
So here is the first one I did, just a simple cement road barrier...
Replies
Just think about it this way, Small things, Small uv Space, Big Things, big UV space. use a checker board texture to see how much texel density are you using for each piece and make a balance of it.
Also the very white backround detracts from the model and overly brightens the whole seen try toning it down