Helloo!!
I'm doing a proyect in my secret laboratory and I want to know you opinion about create or not a high version of low polys weapons?
Can you achieve the same or very silimar result making the normal maps with photoshop, Crazy bump or similar programs?
or Is it worth making the High poly version(more time and work)?
Thanks.
Replies
Making it in high poly nearly always gives a better result. If it's curvy or has rounded edges, I'd recommend making at least a sort of "base shape" in high poly so you can capture that information and then put more on top with basic height-map stuff.
I typically do both. I'll usually do the high poly to get all the good shape into my normals, then overlay a normal map from a texture to add a little bit more to it.