Wasn't going to post this until it was fully finished in December, but hell, I couldn't resist =p
Concept by Shaddy Safadi.
Inspiration from Nichol Normans work in the game version.
Nov 14
Update:
My current
priority is to get rid of the BSP walls and fix the proportions(their currently all over the place).
Having trouble with the lighting too =/
Placeholder:
-Vegetation
-BSP walls
-Unreal Meshes roof
-Vertex Paint (walls and columns)
-Wood
-Statue
Any ideas on how to switch this scene up a bit?
I don't want to reproduce it exactly like in the game (going to switch up the statue a bit, for one).
I
welcome any suggestions and critiques! (except from you, Ryan Benno. Yoko and I
know your watching)
Tear it apart, Polycount.
Replies
The first thing I thought when I looked at the 3D was, "Oh, it's one of those rooms you just kinda run through in Prince of Persia." Make me think, "Oh, this is the room where important things happen." ;P
Just in terms of modeling and texturing, though, everything looks pretty good. Can't wait to see more!
So here's another quick update:
Many of this stuff is still placeholder (The stairs under the water, the statue body, roof, BSP balcony on the left, etc). The hands of the statue are not posed yet either. What's a good way to pose the fingers into place? I tried Transpose Master in Zbrush but that gave me ugly results -__-
And as always, I suck at lighting so any help on that would be greatly appreciated
Work.work.work.
The water needs to look more like water. Looks like refracted glass to me. Maybe some lilly pads or something green on top to make it more...pond like.
I don't know if you're following the concept exactly but it'd look so good with lots of vegetation in the cracks and along the walls.
The red walls with green plants on top...those colours would look so good with the golden sun shining on them.
Keep it up.
I'll tweak the water more. I like the Lilly pad idea. The concept had little boats and I was thinking of going with that, but I think the pads might help it out more, color wise. I'll leave this toward the end though.
As for the vegetation in the walls, I'll try it out and see how it looks.
fearian: Good point. I'll have that fixed by the next update.
mikezoo: Katmandu, I believe. I loved the intense gold lighting in the original, but the mysteries vibe the concept conveys is also appealing. But tackling the lighting of the concept WOULD give it a different direction and make it more unique.
What do you guys think? Should I go for the original gold lighting or the mysteries cool blue lighting from Shaddy's concept?
i think it would be way cooler to match the concept spot on, and make it your own. Anyway, thats just my two cents. I am sure either-way you'll do something badass. :thumbup:
I second this opinion
I'll start focusing more on the concept then and see were I could push it.
Since my last post, I've tried to get into the mood of the original concept and well....it didn't turn out too well. Here is the only image I saved from the tests:
I just can't get into it. My motivation started fading when I tried the new look.
I still want to make the scene unique, but I am going to keep the gold lighting.
The pillars and the way the walls are damaged from the concept are going to be a start, but I haven't focused on that yet; I have been spending more of my time on the statue. I have a design I am happy with for the head, so you guys should be seeing that soon.
***The ball, roof, and several other things are still placeholder
I am either going to go with the Lilly pad idea for the pond or make the little boats from the concept. We'll see.
Again, C&C are encouraged as well as new directions to take this piece(except the depressing, blue lighting =p).
Only crit is the lighting angle. I think it'd look cooler if the light rays and the light direction were pointing towards the statue as that's the center piece and our eyes draw towards it. It'll look nice once we see some green in there!
Personally, I'm not a fan of recreating scenes from recent video games. Something like Uncharted especially is a no no for me. Can I recreate x scene in x engine with x feel? People remember playing and exploring that area and I mean come on...Uncharted looks freaking amazing. What am I saying? You have balls! Lol. Go make it awesome!
Interesting suggestion to try. I know you weren't a fan, but what if you kept the super strong lights you have now, but changed the atmosphere back to that darker ambiance? I'd be curious to see what the mix of light and dark would do to the scene.
But yea, whatever you do in this scene needs to be better than what they did in Uncharted 2.
aiming for the top ey ?!