Well obviously I've been inspired by Disting :P. I really loved the style he took and the progress he made on Link, so I decided to try and take my own stab at some sub-d modeling using the Zelda universe. I decided that Ganondorf is a pretty cool figure and he'd probably be fun to mess around with
. I chose the Twilight Princess style, though I may make some accommodations to include some OOT additions or revisions.
Anyway, I plan on doing the same thing as Disting; start out with a high poly sub-d version and bake it down to normals for a low poly, and do any other high detail revisions using NDO.
now things I know...
First, I'm really ashamed at myself for making him in such a stiff/non-natual pose. As a hopeful character astist I am shamefaced for this and will either fix this before baking it down or fix it on the low poly
Second, the arms look a little funky, and Disting pointed out that those upper arm bands might be causing it, I'll fix it
Lastly, the heels I totally even forgot I hadn't touched when I took these renders, definitely gotta tweak them
aside from that feel free to critique away! I had a huge problem finding good reference for Ganon, couldn't find ANY official concept art and the shots of him on the internet aren't really the best. This is a mood sheet sorta I put together of different shots I was using; the cartoon one was more for color palette. Don't worry I'm not using that photoshopped face for modeling, lol
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appreciate it
I think his ankles almost look slightly twisted aswell. Might just be the perspective, but Gannondorf seems to stand with his feet slightly facing out. Makes his shin plates look more straight, rather than twist with the way his feet are facing.
Also check your proportions and posture
-smaller feet/bigger knee (notice how the ref has tapering boots)
-chunkier upper legs
-wider hips, he looks flimsy right now
-feet a bit rotated outwards, more comfortable pose
-pelvis more forward, feet and shoulders a bit back - kind of like an ) from the left side
-slightly bend arms
twisted ankles, were you referring to my model or the official one? I'm a bit confused on this :x
@Snader yea this was my first experiment making folds ever....I'm really not happy with the result. I'm probably going to just flatten it all back out and try sculpting it in mudbox or something. I'll get on the other things you mentioned this weekend, but for now I just got the pose
slight update, he has hands!
I feel like his arms are too long; anyone else agree? I think his bicept might be a bit too long, but not really sure if that's it
so bleh...thought ganondorf's head would be hard but I figured I'd get the shape down somewhat easily, and I was wrong. To me the side view looks great, but the frontal needs a lot of work
Arm/Leg length I think has been fixed...also I think i fixed the scale on his head and it should be proportionate and accurate. I'm questioning the thickness of his chest-to-waist-to-hips, will be messing around with that next
gotta add the backs to a few things here and there, like the
-leg plate armor, needs a back to it to smooth properly,
-have some form of connection from the foot to the leg/armor
-model back of the headdress
-model inside of mouth
-earrings
-model shirt collar around his neck
-add detail to his neck thing
-go back and add all the simple but minor details to things, like the chest armor
lots and lots of little things, hope to be done tomorrow though, we'll see :x
@Jackablade yea man totally ...I'm going to go back and do the hair and cloth folds in mudbox...this whole thing was done in sub-d and I just don't think I have enough knowledge of sub-d to really get good folds just yet, just creases that can be manipulated into a somewhat-cloth-like appearance....I'll get it though
@autokey & @dejawolf, I went ahead and pulled the arms closer to the body a bit, is that any better if you can tell? I also shrunk the bicept and lengthened the forearm, they were really bothering me. Do you think the legs should still be lengthened autokey? His hips are supposed to be inbetween those red straps and that leather-strapped gladiator type belt thing. I didn't mess with the width of the hids in the profile view yet because when i glanced at that the hands were in the way and someone at class distracted me and I forgot, but I'll get it next pass
anyway I decided against making some of these details through nDo and wanted to go ahead and model them, so Ganon is getting even more detail! Also redid the shoulderpads as I had modeled them incorrectly. A few facial tweaks here and there, also widened the hips in the frontal view
Only thing that bothers me is that he looks light as a feather. I'm not sure if it's the pose or his proportions. Sorry! >.<
Hopefully someone with more experience than me feels the same way and can explain a bit more. :P
Keep it up man!
small update...I think his shoulders are too wide still...hmm
I lost a whole day's worth of work (DAMN YOU MAYA!)...I save a lot, but decided to go a whole day at class without saving...awesome lol
some of the thigh pad detail isn't showing properly...idk why, going to fix that
Here's a paintover showing these two things:
and those slight changes to the eyes really do help...i think i was focused on trying to get a somewhat neutral position to his face, but ganondorf never really does look neutral lol...thanks for that!