Well obviously I've been inspired by Disting :P. I really loved the style he took and the progress he made on Link, so I decided to try and take my own stab at some sub-d modeling using the Zelda universe. I decided that Ganondorf is a pretty cool figure and he'd probably be fun to mess around with
. I chose the Twilight Princess style, though I may make some accommodations to include some OOT additions or revisions.
Anyway, I plan on doing the same thing as Disting; start out with a high poly sub-d version and bake it down to normals for a low poly, and do any other high detail revisions using NDO.
now things I know...
First, I'm really ashamed at myself for making him in such a stiff/non-natual pose. As a hopeful character astist I am shamefaced for this and will either fix this before baking it down or fix it on the low poly
Second, the arms look a little funky, and Disting pointed out that those upper arm bands might be causing it, I'll fix it
Lastly, the heels I totally even forgot I hadn't touched when I took these renders, definitely gotta tweak them
aside from that feel free to critique away! I had a huge problem finding good reference for Ganon, couldn't find ANY official concept art and the shots of him on the internet aren't really the best. This is a mood sheet sorta I put together of different shots I was using; the cartoon one was more for color palette. Don't worry I'm not using that photoshopped face for modeling, lol