Hi guys, being forced to do a UDK level for uni (Uni is predominatly games based, but I'm doing animation, so UDK is pretty new and level design is pretty irrelevent to my general course)
What I want to do is have a building (which I have happily built), with slowly rising water (which slowly damages the player, forcing them to move upwards).
The problem is that I am totally lost how to do this.
I've worked out how to make the water kinda, but I'm not sure how to make it damage the player slowly and rise :P
How would I go about this? Are there any tutorials that show how to do this?
Replies
The only limiting factor will be if you have dynamic (moveable) versions of those volumes.