I really hate this monitor (Samsung BX2440). My Acer (which pwned) died a few months ago and I had to buy this P.O.S. which has shitty viewing angle that changes entirely from a perfect straight-back sitting to a slight slouch. Really pain in the ass. If I can swing it I need to pick up one of those Dell IPS monitors.
I'll be sure to revisit the Recognizer texture tonight before submitting the scene. There's something I want to fix on it anyways, so I'll brighten it up some while I'm at it.
Re-worked the Recognizer a bit. Made the base texture a bit brighter (about 25% moreso) , adjusted the pilot area and also shuffled some UV space and optimized tris to squeeze in two decal floaters for the text and emblem. I think it was worth it. Tri count is 256 exactly.
Agreed! When I first saw you working your concept up, I thought you were going for a full painted concept art scene. Your transitioning from concept to final product is amazing.
Looks like alot of alpha channals? I havn't figured out how to do those with maya 2009 and have been avoiding them for this project myself...
The only thing I liked more about the concept was the circular toobing with the light going through, they arn't circles anymore I think I prefered it the other way.
Good job at tossing the jet fighter vehichle in last minute! Looks impressive considering you had no initial post or concept of adding that in. I would love to see a grey mesh with wire on that vehichle, and maybe even the texture layed out.
Thanks for the comments and feedback everyone. Was a fun project! So many great entries in the competition, it was nice to see everyone's work in the Tron universe. Congrats too all of you who finished!
@jonny - yeah I agree man, I like the circle rings on the rail system as well. I just didn't have the geometry to do that I posted the grey mesh for the light fighter and recognizer in this thread (previous page) but I'll post some larger ones tonight. I also show the light jet texture in the texture sheet image (lightjet and recognizer are on far right). I can post the original 512x512's though.
@conor - I was planning on doing some combat flying action. But I wasted a lot of time yesterday trying to figure out how best to do the light ribbon coming out of the lightjet so I just ran out of time.
Okay screw it, I have some free time right now. I kept the shading on the textures very simple (using the pencil tool at 5% opacity) so to have a very rough feeling.
Did you get your light ribbons working? I'm doing them in 3ds Max by linking two helper points to the back of the vehicle, converting their animation trajectories into splines, then making a ruled nurbs surface between the splines. Then you just have to animate the UVs to get the texture to emerge out of the back of the vehicle.
Use a really long texture - say 5000 x 200 pixels. The left half is completely transparent. Half way through you have the start of the light trail which fades off to the right. Apply this texture onto your nurbs object - it will already have suitable UVs. Now open the UV editor and slide the UVs left and right and you'll see how you can make them line up with the aircraft. It works so long as the camera stays fairly tight in on the vehicle - if you zoom out too far you'll see the repeat in the texture.
Ah right on man, thanks. Yeah that was pretty similar to what I was already trying to do with gradient ramps. But using the texture like this gets rid of the wonky banding I was seeing before.
Replies
Here's some WIP on the tower:
Need to get the ships in there are mock em up now.
I really hate this monitor (Samsung BX2440). My Acer (which pwned) died a few months ago and I had to buy this P.O.S. which has shitty viewing angle that changes entirely from a perfect straight-back sitting to a slight slouch. Really pain in the ass. If I can swing it I need to pick up one of those Dell IPS monitors.
I'll be sure to revisit the Recognizer texture tonight before submitting the scene. There's something I want to fix on it anyways, so I'll brighten it up some while I'm at it.
BEAUTY
TEXTURE (cross hatch on bottom left is unused space)
EDITOR
Won't be able to get my animation done in time (sad face) but I will still do it and post it.
Looks like alot of alpha channals? I havn't figured out how to do those with maya 2009 and have been avoiding them for this project myself...
The only thing I liked more about the concept was the circular toobing with the light going through, they arn't circles anymore I think I prefered it the other way.
Good job at tossing the jet fighter vehichle in last minute! Looks impressive considering you had no initial post or concept of adding that in. I would love to see a grey mesh with wire on that vehichle, and maybe even the texture layed out.
Anyways, Great final product man! "Cheers"
@jonny - yeah I agree man, I like the circle rings on the rail system as well. I just didn't have the geometry to do that I posted the grey mesh for the light fighter and recognizer in this thread (previous page) but I'll post some larger ones tonight. I also show the light jet texture in the texture sheet image (lightjet and recognizer are on far right). I can post the original 512x512's though.
@conor - I was planning on doing some combat flying action. But I wasted a lot of time yesterday trying to figure out how best to do the light ribbon coming out of the lightjet so I just ran out of time.
Lightjet texture:
model/wire:
Recognizer texture:
model/wire:
Guard tower texture:
model/wire+vert lighting:
Got it, thanks! I'll give that a shot.