Ok for today I was doing the box modeling practice again, but this time using Maya, which I'm not very much used to. I found it very difficult to model in this program. It took me twice as long to make this in Maya and it's not as pretty...
I noticed the tweak option for the move tool in Maya seems a lot harder to use than the Shift tool in 3dMax. I have to select the points directly for it to work in maya, and Max is't more like the move in Zbrush.
I wonder if there is a way to make the tweak in maya use a larger faloff instead of having to select point by point?
The goal is more about speed with these, I can fix the look in Zbrush later, I know they are ugly.
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Living Forest Tree, like one from MK9.
[IMG][/img]
Quick sketch before 3d modeling.
Right now my average time for this stage is a little under 30 min.
Ok for today I was doing the box modeling practice again, but this time using Maya, which I'm not very much used to. I found it very difficult to model in this program. It took me twice as long to make this in Maya and it's not as pretty...
I noticed the tweak option for the move tool in Maya seems a lot harder to use than the Shift tool in 3dMax. I have to select the points directly for it to work in maya, and Max is't more like the move in Zbrush.
I wonder if there is a way to make the tweak in maya use a larger faloff instead of having to select point by point?
The goal is more about speed with these, I can fix the look in Zbrush later, I know they are ugly.
I used the extrude, collapse and delete edges method, then brushed it a little in ZBrush.
I don't model this way usually but I wanted to try a technique I saw in Taron's Head modeling DVD.
Maya & ZBrush