hi guys this my first post been looking around the forum for some time now and deceided to post my new project here to maybe get some feed back concept art is by a friend of mine we kinda designed it together.
im going to do the whole process (model, sclupt, bake, texture) for the first time normaly i get demotivated but I think that wont happen this time.
here is conceptart:
the hands are just gonna be parrot claws so he didnt bother drawing them same goes for the head ill just use real life references. The egyption signs are gonna be removed.
Replies
Im practising with Zbrush now so i can sculpt him later on.
is this the right way to post the wires?
im currently modeling hardsurface style is that bad if your gonna zbursh?
1 gonna put some lock on his chest was thinking about giving him some sort of door hinge
2 the cross is very boring atm gonna make new one fast
3 upper amrs boring as crap think im gonna put some sort of black cloth be wrapped around it but also offcourse the feathers like in the concept
4 back is bit boring even with the metal wings stuff so ill have concept update for that soon
well let me know what you think
sculpting the hard surface stuff... depends on what you're wanting to do, light scratches and wear and tear would be simpler in photoshop
and those eyes are fucking creepy
hope you guys saw it like that :poly122:
and yea the shoulders are bugging me for some time now guess ill have too think of somehting new so much work to be done :poly141:
oke the concept changed some but i really like it better this way tonight im going to work on the back details
did some work on it
my plan was to make the budy hardsurface and bake it the arms and head and belly in zbrush
classmate will show me how to do the bottem cloth with physics
if anyone has any tips im glad to hear it
the fingers are too straight.. you should curve them a little to make them seem more organic.
i'd say the arms are a lil too long.. he can almost grab his knees. tho it kinda makes him look creepy.. might not actually be a bad thing.
the shoulders shouldn't extend down so much into the upper arm. at least the inside where it connects to the armpit needs to be raised quite a bit
...and harder to rig up. Sometimes its best if modelers leave the posing up to the animators.