Hey, just doing my normal map and instead of using crazybump I decided to use xNormal's photoshop plugin. Came across all these "Methods" and was just wondering if anyone could explain them to me, and which method is useful to certain types of models (hard edge, organic, etc).
The methods are: 4SAMPLES, 3x3, 5x5, PRE3x3, PRE5x5, SO3x3, SO5x5.
I did a search on google and polycount and couldn't find much.
Cheers
Replies
So = Sobel
Both are Edge Detection Algorithms.
I´m not sure about the first ones, but i think they used a more direct approach calculating the normalmap.
3x3 and 5x5 would then pick a pixel and you use the neighbouring pixels to determine the height difference between them which gives you your z axis vector.
Unfortunately I have no idea what the 4Samples is.
If what i´m said about 3x3,5x5 then they are better suited for grainy details, because Prewit and Sobel could blur small details out.Most of the time Prewit/Sobel give more "smooth" results.
vvvv the latter :P
Do you have an example? Like the picture you are using and the normalmal it spits out?