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Technical Artist at Retro Studios in Austin, TX

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

**This position is located in Austin, Texas

Description of Duties
  • An individual contributor that ensures that art and animation are enhanced by the use of advanced technical processes, systems and software.
  • Works directly with artists and programmers to develop software tools and scripts that enhance and streamline the creation of art and animation in the product.
  • Acts as a liaison between departments and teams to ensure effective workflow. Prepares and implements technical aspects of art within creative and technical specifications of the software product.
  • Participates in determining technical or artistic approaches and in developing new or enhanced technical tools.
  • Mentors less experienced members of the team.
  • Interacts with internal and external peers and managers to share complex information related to area of expertise.
  • May be given team-leading responsibility for a smaller production, which could include responsibility for implementing the overall technical processes, systems and software.
Summary of Requirements
  • Proven traditional artistic/technical skills in both 2D and 3D production; thorough understanding of interactive entertainment methodology and the video game production pipeline.
  • Strong organizational and communication skills.
  • Ability to solve complex technical problems.
  • Proven proficiency with 2D/3D art production software and current Retro 2D/3D art production tools.
  • Minimum two years' experience in art production for interactive entertainment, including minimum of one product cycle as a technical artist in the industry.
  • Fast-paced environment with fluctuating production requirements; may be necessary to change specific duties, projects, schedule or direction on short notice; overtime, weekend and holiday work may be required; up to 10% travel.
  • Effective written, verbal and interpersonal skills to define issues with designers, programmers, and producers and then communicate changes and additions to the production and the art team.
Education
  • Undergraduate degree in art related subject or completion of an intensive art training program or equivalent.
** Applications and resumes will only be accepted through Nintendo's website as we no longer accept paper, faxed, or emailed resumes. We are an equal opportunity employer valuing diversity…celebrating strengths.
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