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3ds Max rebuild curve equivalent?

polycounter lvl 8
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danshewan polycounter lvl 8
In Maya, when working with splines, there's an option to rebuild a curve after roughing in the basic shape to ensure that the control points are equidistant from each other - is there a way to do this in Max?

I'm using a spline as a basis for a shape that needs to have the points equally spaced for when I sweep and convert it to editable poly to ensure equally-sized extrusions, and this kind of rebuild curve functionality would be ideal for this.

Any ideas?

As always, thanks in advance!

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