As far as your tri count, it really depends on what sort of game/project the model would be used for. If it was for a current gen FPS game, you could have double that many tris. That's not to say you should just add more geometry all willy-nilly, but that you could if you needed to.
That having been said, it looks like there are some inaccuracies in the modeling, though it is a good start as I said. One thing I noticed right off is that the grip seems way to boxy at the front. Actually there are a few places on the gun that appear to have edges that are too hard.
if you take a look at those, even though the front of the grip is fairly flat, there is still some curvature there and it is not just a flat face.
I'd say gather up as much reference as you can get your hands on, from as many different angles as you can, and as you model just keep looking at it, trying to match as best you can.
Not sure if your textures are WIP or final, but what you currently have looks pretty flat, and doesn't read well as metal. It also has a lot of noise/grain which looks weird.
You might take a look at Racer445's tutorial on creating convincing metal materials http://cg.tutsplus.com/articles/news/how-to-hand-paint-convincing-metal-textures/
There is definitely a lot of good info there that you could apply to the textures and materials on this weapon.
You've got a good start on it, and I think with some changes you could have a really slick looking gun before too long.
The model is very inaccurate; I'd suggest looking at more than just a side view when you model. Check out http://www.modelguns-worldwide.com/ for good refs. Your texture also just seems like some noise with white edges, which is not the way to do it. It's looking like you sprayed the entire thing with rhino liner.
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As far as your tri count, it really depends on what sort of game/project the model would be used for. If it was for a current gen FPS game, you could have double that many tris. That's not to say you should just add more geometry all willy-nilly, but that you could if you needed to.
That having been said, it looks like there are some inaccuracies in the modeling, though it is a good start as I said. One thing I noticed right off is that the grip seems way to boxy at the front. Actually there are a few places on the gun that appear to have edges that are too hard.
http://www.co2airguns.net/collection/magnum%20research%20desert%20eagle/loading_pellet.jpg
http://www.delgranado.com/pictures/Alf%20pics%20Magnum%20Research%20Desert%20Eagle.jpg
if you take a look at those, even though the front of the grip is fairly flat, there is still some curvature there and it is not just a flat face.
I'd say gather up as much reference as you can get your hands on, from as many different angles as you can, and as you model just keep looking at it, trying to match as best you can.
Not sure if your textures are WIP or final, but what you currently have looks pretty flat, and doesn't read well as metal. It also has a lot of noise/grain which looks weird.
You might take a look at Racer445's tutorial on creating convincing metal materials
http://cg.tutsplus.com/articles/news/how-to-hand-paint-convincing-metal-textures/
There is definitely a lot of good info there that you could apply to the textures and materials on this weapon.
You've got a good start on it, and I think with some changes you could have a really slick looking gun before too long.