[FONT=Arial, Helvetica, sans-serif]Hi Guys,
I'm currently working on an assignment which involves me importing a custom low poly vehicle into UDK and to get it running around.
[FONT=Arial, Helvetica, sans-serif]The problem that I currently have is trying to rig the vehicle in max so that it is able to work in UDK. I just wondered if you guys could point me in the right direction as it would be greatly appreciated.
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Thanks for your time.
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Replies
All of this would be a lot easier if there were some pre-made "base" unreal classes for a driving and/or a flying vehicle. Right now there's either the base vehicle class that barely does anything (you can't even enter it or control it) and then there's the very specific, mega-extensive vehicles like the Scorpion and Cicada and so. They are just wayyy past the idea of being abel to do your own thing with 'em.
http://forums.epicgames.com/forumdisplay.php?f=367
Great for anything, there are a few vehicle things there.
http://sites.google.com/site/ut40kmod/UT40k_mod/udk-tutorials
Great for a start on rigging.
Give them a look over and keep trying, its possible, if not hacky and messy but it can be done. Send me a PM if you get stuck i'll help where I can.
flying elephant http://forums.epicgames.com/showthread.php?t=722623&highlight=elephant
car (use the search function, it's by GeoDav)
The elephant is easy, but in general vehicles do take time to get going.