Effectively a group of us are starting work on a game. We have all the programmers in the world but are lacking good artists.
I just wanted to get a ball park figure on what we'd be paying if we were to do a pay-per-model system. Most of the work would be vehicles (space craft) with a range of sizes.
We'd expect a close to if not industry standard
Any advice would be great.
Regards
Ben
Replies
Diffuse, normal, spec and AO maps included (though AO possibly combined with the diffuse).
Ship sizes ranging from an x-wing to bigger than a star destroyer (its not a star wars game i'm just using those scales as an example).
That help give an idea?