Hi, I´ve been working with Maya for about 1 and half years, now I need to learn Max for my upcoming internship.
I got the basics working great, but the UV seems to be quite a hassle in Max. Even the lead artist at my internship company told me it was sucky/problematic etc.
So I thought if anyone knows any good plug-ins for UV-layout and unwrapping.
I heard of Roadkill, but isnt that just for Maya?
On a sidenote, I have tried the UV tools in Max, and they feel very uncomfortable, or should I just work harder on them?
All help appreciated!
Replies
Can't live without 'em
though i prefer working directly in roadkill...
Do you have a program or an idea that you see as ideal and would want it to work like? It's hard to recommend tools or other apps without knowing how you want it to work.
As for the unwrap tools and which to use when, it really depends on the object.
There are the two methods I end up using the most, but it ranges wildly based on the object.
Select some faces or an element, quick planar map it, select some edges to be a seam and break, then relax.
Or
automatic unwrap, and stitch a few edges together.
The method Vig wrote is the one I generarly use in Maya, I try doing the same thing i Max, but last time I tried it took a lot of time.
I just started looking at the TexTool program, Im going to try and watch a few tutorials on the tube. Thanks for the help all!