I'm using zbrush for these, then rendering out a few different mat-caps and composting in photoshop. I'm going to start experimenting more with polypainting to get a bit more learning done with these little doodles.
Thanks Joel! They're plenty of fun. I've always loved making little creatures, and sometimes when I open zbrush to start some environment stuff I end up making animals instead.
I sculpt a few of the tiles using a combination of claybuildup, trimsmoothborder, trimdynamic, planar, and orb's brushes. After doing about 8 of em, bring them into maya, rotate them around a bit. Then I use a script to add some minor random rotations, offets, and scaling. I'll doublcheck tiling, then import those back into zbrush and add a bit of unique details to the bricks to make them all look a bit different. I find its way faster to do it this way rather than painstakingly sculpting each one.
To do the damage, I've been experimenting with using surface noise as a mask. I'll store a morph target of the clean version of the brick, then really overdo the damage. From there I'll use the morph brush to bring it back a bit. I've also been experimenting a bit with the 'claypolish' feature to crisp up my edges a bit.
Baked down my maps, then I've been putzing in DDO a bit.
I'll make a nice little image tutorial sometime, but most of what I do has already been explained in much better detail by artists much better than I.
Thanks for the reply, what you said makes sense, like you said it's just more efficient than giving every single tile some lovin. Keep up the good work
Also I think you would be better off manually texturing these to add some colour variation rather than using ddo imo.
@DeltaHexagon Thanks for the kind words! I typically only spend a ~2-3 hours on a sculpt before I run out of steam. Pinwheel took a bit longer than that and I may return to it at some point.
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Some pretty nifty concepts and sculpts in here, keep it up!
http://steamcommunity.com/sharedfiles/filedetails/?id=226232991
Thanks Joel! They're plenty of fun. I've always loved making little creatures, and sometimes when I open zbrush to start some environment stuff I end up making animals instead.
@JaySmitt:
I sculpt a few of the tiles using a combination of claybuildup, trimsmoothborder, trimdynamic, planar, and orb's brushes. After doing about 8 of em, bring them into maya, rotate them around a bit. Then I use a script to add some minor random rotations, offets, and scaling. I'll doublcheck tiling, then import those back into zbrush and add a bit of unique details to the bricks to make them all look a bit different. I find its way faster to do it this way rather than painstakingly sculpting each one.
To do the damage, I've been experimenting with using surface noise as a mask. I'll store a morph target of the clean version of the brick, then really overdo the damage. From there I'll use the morph brush to bring it back a bit. I've also been experimenting a bit with the 'claypolish' feature to crisp up my edges a bit.
Baked down my maps, then I've been putzing in DDO a bit.
I'll make a nice little image tutorial sometime, but most of what I do has already been explained in much better detail by artists much better than I.
Here's another material WIP
Really good job on the stones. They still don't like me
Also I think you would be better off manually texturing these to add some colour variation rather than using ddo imo.
Thanks for the kind words! I typically only spend a ~2-3 hours on a sculpt before I run out of steam. Pinwheel took a bit longer than that and I may return to it at some point.