So here on the wiki there is this awesome
ZBrush basemesh by Nick Zuccarello. I don't own a copy of ZBrush tough and downloading the demo won't aid me since the exporting tools are disabled AFAIK.
Now I've been googling for a conversion tool but I can't seem to find one.
I would like to get this basemesh into 3ds max as an alternative to my default human concept planes. I am planing to build some armour around a human basemesh by retoping it etc. and would need a quite muscular one liek this.
Does anybody know of a free tool that converts .ZTL into any Max importable format? Alternatively could one of you export this mesh into a obj/fbx for me? (If Nick Zuccarello would allow this that is, though since he made it aviable in public I think he does.) Or could you link me to a other athletic male basemesh I can use as a guidance for character creation in max?
Replies
Here's the OBJ for level 1 and level 3:
http://cryrid.com/3d/temp/Nick_HMA_Obj.rar
I'll probably remove it anyway shortly after you download it.
Edit
Is there a higher subd level with more details? Since I am still verry weak with anatomy such a detailed model like the image shows would be nice.