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Searching free tool: .ZTL to .OBJ/.FBX/... for Max

polycounter lvl 14
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THE 5 polycounter lvl 14
So here on the wiki there is this awesome ZBrush basemesh by Nick Zuccarello. I don't own a copy of ZBrush tough and downloading the demo won't aid me since the exporting tools are disabled AFAIK.
Now I've been googling for a conversion tool but I can't seem to find one.
I would like to get this basemesh into 3ds max as an alternative to my default human concept planes. I am planing to build some armour around a human basemesh by retoping it etc. and would need a quite muscular one liek this.

Does anybody know of a free tool that converts .ZTL into any Max importable format? Alternatively could one of you export this mesh into a obj/fbx for me? (If Nick Zuccarello would allow this that is, though since he made it aviable in public I think he does.) Or could you link me to a other athletic male basemesh I can use as a guidance for character creation in max?

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