This took longer than I had expected to get to the next stage, but I think the projects is on its way.
Next stage is basic texturing and refining the placement of objects / terrain.
I'm putting most of the modeling aside in place of moving on, but i'm not done adding objects yet. Things like wires, ground clutter, background buildings ect. will probably make more sense once texturing gets figured out.
Updated Some of the smaller props into their own mini scenes to make sure textures worked on a smaller level. This was also to make this more portfolio ready while i continued to finishing the rest of the textures.
I'm in dire need of someone else's eyes on this project. Any critiques, i'm all ears.
I'm not a huge fan of those stone blocks. They just don't seem to look like they would exist in reality. I think it might be the scale and how rounded they are. I can't really conceive of a situation where someone would want something like that. The rest looks good to me so far.
I'm not a huge fan of those stone blocks. They just don't seem to look like they would exist in reality. I think it might be the scale and how rounded they are. I can't really conceive of a situation where someone would want something like that. The rest looks good to me so far.
Yea I feel like cinder blocks in your environment would be more fitting. Plus those give you options for cool breakage and rubble. If you go with graffiti make it drip, make it on an angle, and make it look imperfect because yours looks way to clean.
Scale on pretty much everything to my eyes is totally off. Find a set scale that you can use, and stick to it for everything. ATM, its so mixed and matched.
Scale on pretty much everything to my eyes is totally off. Find a set scale that you can use, and stick to it for everything. ATM, its so mixed and matched.
Good point. you should find something, like doorway, and use it to do a sanity check on the scale of everything else. Based on a door alone, you have stuff that is way to small and stuff like lights that are way too big. Those stones now look like boulders.
Good point on the stone wall. In terms of scale, I can see how it would be off on the top scene especially with the shed door being as small as it is.
Is the top scene the greater offender or is the prop heavy bottom scene off too? I think the composition and bad camera angle may account for some of that.
The graffiti looks like you painted it in Photoshop after the photo was taken. It doesn't look like its part of the scene at all. Not just the hue of it but the way the paint would have smeared on the stones.
Updated the prop heavy shot with an updated scale with a character reference. The dumpster looks like its the wrong size at some angles and too small at others so I think i found a middle ground. Scene was also adjusted for a better flow.
I think in the stone block scene the lights also throw the scale off. Looking at the blocks and lights I was thinking 3-4 feet tall. Then I saw the building and realized the wall was more like 8-9 feet :O Should be an easy fix though, I think the texturing looks awesome, keep going
I've worked this texture to death and I could use some help. The tower on the far right is the latest and what i need some eyes on. Any advice on why it looks wrong?
The tower on the right looks fine to me, except I would add a darker band at the top of the cylinder to add some contrast to the edge. Also the light at the top looks gigantic. he base struts look fine, but it's dificult to tell with sucha low res image.
Figured it was about time for an update. Their are still some mip issues and a few seams to fix in obvious places, but its looking better than what it was.
After working on this scene for the better part of 10 months, I think its time to bring this project to a close. I'll be updating this thread daily with the screenshot progress until the end of the month. Whatever it looks like then is what will stand. Hopefully by the end of this i can chronicle the massive effort it took to create this and all the good/bad efforts it took to get here.
Here are some progress screenshots from the towers:
Finally, the last individual scene. This one focuses on a heavy modular object set with the conveyor frame and base. The dirt grinder is the last texture (for 120 assets made for this project) that has to be done.
Many of my metals still don't read like metals, and a lot of the two different scenes could probably benefit from some texture contrast (definitely a lot of red in the towers).
updating the sky and playing with the lighting (shadows are a little low quality). I'll work on bringing out more of the colors in the next few revisions.
Finalized my lighting and cleaned up some of the background buildings. Next is toning some of my metal materials to make some more readable and some (like the refinery in the foreground) a little less blown out.
I like this version much more! What really stands out is the building in the background. The texture is very noisy and saturated so it's difficult to make out the forms. The texture tiles a fair bit too in the previous image, though that's much less obvious in the latest one. The roofline is a little flat also, you could break it up with some smaller vents or similar roof furniture. The other thing is the graffiti, it looks very white, new and fresh. Nice scene overall. Great job.
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Next stage is basic texturing and refining the placement of objects / terrain.
I'm putting most of the modeling aside in place of moving on, but i'm not done adding objects yet. Things like wires, ground clutter, background buildings ect. will probably make more sense once texturing gets figured out.
I'm in dire need of someone else's eyes on this project. Any critiques, i'm all ears.
Yea I feel like cinder blocks in your environment would be more fitting. Plus those give you options for cool breakage and rubble. If you go with graffiti make it drip, make it on an angle, and make it look imperfect because yours looks way to clean.
Good point. you should find something, like doorway, and use it to do a sanity check on the scale of everything else. Based on a door alone, you have stuff that is way to small and stuff like lights that are way too big. Those stones now look like boulders.
Is the top scene the greater offender or is the prop heavy bottom scene off too? I think the composition and bad camera angle may account for some of that.
Here are some progress screenshots from the towers:
Finally, the last individual scene. This one focuses on a heavy modular object set with the conveyor frame and base. The dirt grinder is the last texture (for 120 assets made for this project) that has to be done.
Many of my metals still don't read like metals, and a lot of the two different scenes could probably benefit from some texture contrast (definitely a lot of red in the towers).
I made a fly-through of the environment as well. Enjoy
[ame="http://www.youtube.com/watch?v=y8TXUM3s4ck&feature=player_embedded"]http://www.youtube.com/watch?v=y8TXUM3s4ck&feature=player_embedded[/ame]