Skybox Texture Compression Issue

polycounter lvl 7
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PogoP polycounter lvl 7
Hey guys,

Just having an issue with my skybox and compression settings in UDK. I've done a quick Polycount search and found one thread but I couldn't fix my problem.

Basically, this is my problem:


As you can see, it looks better uncompressed. I don't mind compressing the skybox, but not to this level. It just looks really pixelated. Does anybody know any tips or tricks to be able to get around compression issues in UDK?

I am currently using 'TEXTUREGROUP_Skybox' and LODBias of -2 (a tip I found in the other thread), but it is still looking very pixelated.

Cheers guys!


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