Idea For A New Spy Weapon
My new idea for a new spy weapon is a throwing knife it replaces the primary weapon (pistol)
sounds like a great idea huh features below
Features:
Headshot: kill
Backshot: kill
No Random Critical's
Kill turns you into your victim
Walking speed Increases by 15%
Medium Range
Slows Down Cloak Time by .6 seconds
Can Pick It Up Off Dead Body's and The Ground
Does it sound cool??? :poly121:
Replies
K
heres another image of some knives
Like do you have any models or concept drawings?
If you're modeling from reference and you have your reference you're a 3rd of the way there already.
Concept/reference
> Model
> Texture
define stats.
The stats you gave in the first post:
"Features:
Headshot: kill
Backshot: kill
No Random Critical's
Kill turns you into your victim
Walking speed Increases by 15%
Medium Range
Slows Down Cloak Time by .6 seconds
Can Pick It Up Off Dead Body's and The Ground"
^^^
These are stats for the prop. They are secondary. Stats don't matter if there's no prop.
Also listen to the other posts and hold off posting quick ideas like this until you have at least a concept or a WIP of the model. Not sure what you're after criticism wise when you post two reference images and a bunch of stats. You shouldn't even be thinking about stats when creating a community item really. Valve will always determine the stats that go in the game, especially when they get submissions with stacks of overpowered and not well thought out stats like yours.
Ill keep that in mind
(But yes, make a model, and then post your idea. And yes, you can make stuff on macs.)
whatthefuckamireading.jpg
Post a pic of the model with its wireframe.
holy shit, I'm watching that episode of Psych right now lol
also this sounds a bit too powerful, imo
i'd imagine it would disable cloaking that isn't from kills as well?
I guess?
This happens to me all the time with my throwing knives.
At least I'm not disappointed.