Home Unreal Engine
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Exporting from Maya

I am trying to export a shattered object from Maya into UDK using FBX. The object has been shattered and a radial field applied to make it "explode". I then baked out the animation but it wont export out correctly. The channels for translate have a connection and that is the error keeping it from exporting. Am I going about this the wrong way or is there a better way to do this?
Thanks,
Joseph
Sign In or Register to comment.