Hi everyone,
I'm working on my first UDK scene, made from scratchs. Right now, it's composed of 13k tris and several 512²/1024² textures.
I will add some decays and other alpha textures tomorrow, and finish the props... also, it should feature some wet decays or so... and maybe later a bit of interactivity.
Hope you'll like it. Don't hesitate to criticize !
Replies
However, I think it's way too lit up.
Add some darker areas to help guide the eye.
Also, to me the pipes in the ceiling seem just a little out of place... they look more modern than the rest of the scene.
There are also areas in the texture that go to straight black. Your floor texture, which is looking really good, has these dark black lines which is ruining the otherwise really nice texture. Lower the contrast in it, think about using colour instead of black.
The second thing is your lighting and post-processing. You have one light in the room and from what I see no windows, yet the room is bright. Think about how light would bounce around the room, why it would exist and not exist in different areas and you may then have to open it up to allow moonlight to enter or put more physical lights in the scene itself.
Otherwise, its a good start but you could definitely improve this a lot. I'm sure others will have more and better things to say but I hope this helps.
Good luck
Hope it's better. I'm gonna work on adding a trap door on the floor and a small stepladder... and then i'll work on the exterior (by the way, paul, i noticed i was inspired by your last scene for this one !).
Not sure about overall composition of objects.
The sunlight pouring in from the door really adds a lot of interest and guides the eye well.
I think you could tone down the scratches on the door significantly. At least tone down the normals on it and possibly indicate it slightly kin the diffuse, possibly a slightly lighter colour where the scratches are. I'm no expert on his so maybe someone could help me out with this. I do like the story you're bringing in with them though.
Also, I think you could tone the particles a bit or make them a bit more random. As of now the only thing that differentiates them is there distance to the camera. Vary their size, their brightness, and tone them down a bit.
Otherwise, you've got some really good things going on. Keep it up.