http://ericchadwick.com
Hey guys and gals, I culled some weaker things, and added a few more drawings & paintings.
I'm a 3D generalist with 18 years experience in game development, looking for work in the Boston US area.
Most interpret me as a Technical Artist, so to that end I'm brushing up on my weakest points... scripting & coding. But I love being a generalist too, filling the holes in a team. That's just a harder sell, these days most studios want one role filled.
So... what's my weakest piece? What's the strongest? Anything missing? Any and all feedback welcome!
Replies
Seriously though, I'm right at the other end of the experience ladder (read; yet to get my first industry job) but from what I can see it looks all round awesome.
While my advice may be of little worth due to my inexperience, in my opinion, the 'all-roundedness' of it may be the biggest downside as well as the biggest upside. I know you are advertising yourself as a generalist but it's clear you could excel in so many fields, it seems to me like you should zero in on one or two things and go for it. You'd be a sensible hire even in a specialist role because you could offer advice on so many other areas if necessary.
I'd personally love to see a full current-gen art project from you, and I think your portfolio would benefit greatly from it too.
Overall it's clean and easy to navigate. The only thing I would possibly cut is one or two of the 2D pieces. I love the skeleton stuff, but there's a couple pieces that are definitely not as strong as others.
The fireplace, just because the perspective looks a little wonky.
Also the young girl portrait, just because it's not as good as the others.
The rest is great though.
I'm a bit afraid to say however that most of your work looks a bit outdated now. Don't get me wrong, they do look great but there seems to be a gap in your portfolio. A current-gen environment would really help!