Hi everybody,
I would like to introduce Polygonal Design corporation, where I work, and particularly the software UNFOLD3D.
Our company is based for years in Marseille, south of France. Polygonal Design is the maker of UNFOLD3D, UV map generator software UNFOLD3D.
You can get UNFOLD3D as a one computer license, or a floating license (LAN). It allows you to automatically unfold meshes and to work on UV maps, with lots of smart editing features. The new generation 7 of UNFOLD3D, which comes with brand new ISOMAP unwrapping algorithm, is now available, so this is an inivitation for you to discover all of new improvements on website:
unfold3d/Generation 7
And more than this, you will find here (
Tutorial ) a new tutorial showing to you how to begin with UNFOLD3D V7.
The mesh used in this video can be download here (right click->save as):
moufle.obj
Any questions ? My pleasure to answer, as I was the one who did this new tutorial
www.unfold3d.com
Replies
how is it different from XSI Texture editor?
If you unwrap anything in UNFOLD3D are you likely to have the same map in the Zbrush?
If you MARkey select the edges would you be able to create the islands of it according to your understanding of UVs? (I think its already answered in the tutorial but the person did not deteched the parts)
It's always great to get UVS started off, I'll definitely be getting this. The interface is so friendly.
They are many differences actually. The principal one is the Unfolding algorithm itself, which flatten the model without stretching. There are also very efficient tools for marking edges to be cut, like the shortest path with live previzualisation. You have also many tools for editing / optimizing / pinning / copying the UVs after they have being flattened.
You can use the UVmap produced by Unfold3D in zBrush. Usualy artists export the low poly version in Unfold3D, unfold it, then re import it in zBrush, you can then work with subdivided version in zBrush, the lowPolyUV version will work perfectly. Is it correctly answered ?
Sorry but I don't understand your question, could you reformulate it please?
thanks for your interest!
In other words, can you select a group of polies and make an island UV map of it.
something like this: http://static.creativecrash.com/tutorialimages/307/tutorial5.jpg
Where you can cut and heal the UVs, according to your understanding? I never used this product but since it looks userfriendly, I assume its easier than XSI. Since I am still learning UV subjects in the XSI and maya.
EDIT: Thanks for sharing though, really appreciated.
Have a Look here: unfold3d/Generation 7
(I forget this link when i posted this )
Then I looked at the video with the main features, and thought, "yeah, if it works as nicely as in those videos, it's totally worth that money!"
I'm a bit afraid of trying the demo. If I find it to be absolutely brilliant I'll probably be €299 poorer by the end of the night..
I guess you guys must be making money, but personally that price tag is insane for something that has such limited use in a pipeline, especially for personal use.
I downloaded the demo, and I'm playing around with it now. I like it a lot. It's much more visually appealing than UVLayout, but the viewports keeps freezing quite frequently. The UI still updates (tooltips pop up, etc), though.
I'm loving the AutoPin feature, that's going to be very handy when tweaking hands (har) and fined details..
Is there a paint selection mode, so I can just paint my selection of points/edges/polys with a brush with an adjustable size?
The painting tool is used for defining density map. Is not a paint tool for painting the texture map itself. Look at our V7 main feature video for more explanation, and more particularly the density map paint system.
I find it useful to be able to "paint" select. You get both precision, and speed, all at once. Like so, in Maya:
I would like to present you a new tutorial I made about Unfold3D.
Let's watch it here: Tutorial: The Pawn
If you have any questions or comments I will be pleased to answer you!
For example, if you have two islands, and one twice bigger than the other in 3D space, the island will also be twice bigger in uvSpace (the islands surfaces are used for the computation).
Just paint where you want more resolution on UV map.
You can discover how to use this tool in this new tutorial: Tutorial: Density map
If you have any questions or comments I will be pleased to answer you!
I would like to inform you that a new Unfold3D tutorial is avaible: Optimization Tutorial
And I’d like to inform you about the chance for you to get discount coupon on Unfold3D licence:
You have another Unfolder software and you would like to get Unfold3D?
We purchase back your licence before you buy Unfold3D.
Discover this, and other discounts, here: Unfold3D discount page
If you have any questions or comments I will be pleased to answer you!