So I'm here trying to decide if I should shell out the money for TopoGun and the Marmoset Toolbag, and I start to wonder just what programs I absolutely need to make the best 3D work possible, and which ones would just be "nice to have" and convenient.
I know I'd absolutely have to have MAYA and Photoshop, but other than that, I don't know.
So I'm curious, what programs do you consider essential for your work?
Replies
Those are the programs that if I didnt have on my computer I would be a sad panda.
Google Chrome, for ref and RTFM'ing/documentation. XnView for viewing images.
Dropbox for backup/project sharing.
UDK is inching into my list, too
Pixeur (sampling colors outside of any app to acquire formulas. great for getting palette ideas off web images without having to save them)
WoodWorkshop (mix it with Photoshop and you can get some great tileable wood patterns)
all pretty lightweight as well.
what's maya and who is max?
Photoshop w/ nVidia plugin, qSave actions and normal map combine action
zBrush
IrfanView
3DS Max w/ ShaderFX, TurboUnwrap and TexTools
Notepad2 or Textpad
Opera
Max, photoshop, zbrush, xnormal, cgtextures.com, mayang.com/textures, google images
This is what i use for the most part.
Maya/Max (duh)
Photoshop (duh)
Zbrush + Plugins (UV Master, Decimation Master, etc.)
xNormal
nVidia Normal Map tool
Headus UV Layout (http://www.uvlayout.com/)
Non-art programs:
Multiplicity (http://www.stardock.com/products/multiplicity/)
Macro programs (I use a G11 keyboard at work and macro multiple keystrokes to a single button press)
MS Office
photoshop
maybe also add headus uv layout to the list
windows boosts:
direct folders/qt tab bars
slickjot
for modeling/sculpting/etc i don't care as much, there are several options.
Photoshop
Mudbox or Zbrush (haven't quite decided which i like better.. still rather new)
Dropbox
UDK
and of course
Google Chrome
FireFox
Photoshop
Zbrush 4
Softimage XSI
Maya
Maya
ZBrush
Minecraft