Hey guys
As the title states I am looking for critique on my just finished web portfolio.
I'm still in school and this is aimed for finding an internship in the gaming industry as a character/asset artist.
My school is mostly centered around movies and shorts, so I haven't been doing alot of game characters sadly - but I am about to start a new one soon.
I like the overall layout of the site, but I am for example unsure about the "other" tab. Should I remove it? Should I not have 2D pictures there, and instead just rearrange my "old" blog that I link to and make that dedicated to 2D?
Tell me what ever you think:
http://jonasgeorgakakis.blogspot.com/
Thanks
Replies
Good job with Maenad, the high poly sculpt is really clean, both in quality of work and appearance. Maybe dirty her up a bit for some fine detail?
Great stuff man, I just wish there were more >_> best of luck
Ive just resently rigged the top character - gonna get someone to animate him and throw that up - thanks.
I would change the "Other" section to a dedicated Stills section and have subsections of that dedicated to each asset, miscellaneous, and your 2d work.
The thing that sort of stands out for me is that you have a couple quick turntables of these characters, but not as many high resolution stills to really get a good look at your work. Make a wire render for your pieces. Perhaps a breakdown of some of the more complex elements, and perhaps a few other small pieces that you may want to show but don't necessarily need a turntable.
Some great work though. You should be able to find something.
TrentSnow: Would you feel that my time was best spent on a new character or would it be better to add textures to the maenad?(I dont think Ill ever get to make her lowpoly with that exoskeleton - she was never meant as a game character but more as a "look, I can use Zbrush" because I was short on time)
Arcanox: So, you would add more high res pictures of the characters. As in close up of different areas for example?
And regarding the breakdowns, do you mean, fx, I make a quick showing of the Marnad gun or exoskeleton or am I misunderstanding you?
Thanks, and sorry for the questions
i got no crits the website is perfect hope to see more stuff from you in the future.
Any closeups of your gun detail, character detail, are great. The absolute must have is still images of your wireframes. Often they don't want to look at your wires in a moving format with potential blurring or compression issues. If they could sit down and take a long look at them without dealing with that, it would be great.
By breakdowns, I mean a demonstration of how you constructed your geometry for the Maenad character. If you can show a few images of the leg mechanisms in isolation without any other obstructions, along with the gun in isolation, that would be good to include.
I feel like you could get rid of the other page. It doesn't seem to serve a purpose and feels completely unnecessary for a portfolio site.
the sculpt is nice and clean.
Clean and simple web layout.
Well, like what you and others already said, get some game models in there, show wires and textures and renders.
i need a teacher cause god knows self teaching ain't getting me nowhere ¬_¬
other than that, this is the kinda stuff i want to work towards; disproportionate characters or cartoonish types.
good job!
that's fine, it still looks awesome how you have it.