So I have been having issue with Zbrush and until now it really hasn't been a problem. When I try to use BrushAlphas to break up the surface of my mesh I get the reverse imprint of the alpha on the opposite side of the model, with the details being applied in the opposite direction. Is there something I can do to stop it from doing this?
The first image is the side that I placed the alpha on and the second image is the back side where the alpha has been reversed. (The details should be going into the model and not extruding out).
![Zbrushissue.jpg](http://dl.dropbox.com/u/4358420/Zbrushissue.jpg)
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