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Zbrush and me

Dismembered
polycounter lvl 9
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Dismembered polycounter lvl 9
So I have been having issue with Zbrush and until now it really hasn't been a problem. When I try to use BrushAlphas to break up the surface of my mesh I get the reverse imprint of the alpha on the opposite side of the model, with the details being applied in the opposite direction. Is there something I can do to stop it from doing this?

The first image is the side that I placed the alpha on and the second image is the back side where the alpha has been reversed. (The details should be going into the model and not extruding out).

Zbrushissue.jpg

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