Hello,
WEAVER PROJECT IS SEEKING ARTISTS!
Urgently needed skills: ANIMATORS, and GUI/Graphics Design (i.e. HUD and menus)
Still need more: 3D, 2D, mappers, sound, etc.
Coders also welcome.Overview
Weaver is a
team based, online FPS, with
stopwatch objective gameplay. The interesting thing about the game is that unlike other FPS, there's no guns. Instead
players cast spells, using
combinations of mouse movements. The
unique casting system, and the
huge variety of spells will produce an interesting, challenging, and novel game. Combat will be q3/UT style, fast paced, with a number of spells reflecting weapons from these games. Game play will be focused on teamwork to achieve objectives, similar to that of W:ET and RTCW.
Design DocumentsGame Design DocumentSpell List
These are a bit out of date in some areas, as redmine site now holds most of the management/planning information.
Project Goals
The main goals of this project are to:
- Realize a unique magic/casting system in place of weapons, with diverse, well balanced spells (nearly 50 planned)
- Create a team based, fun, challenging, objective based, multiplayer First Person Shooter game
- Produce a set of maps which focus game play on teamwork and objectives, and complement the available spells
- Features to support competitive online multiplayer matches
- Take advantage of modern graphics capabilities (graphics are secondary to gameplay)
An immersive storyline is not a major goal of the project, as such a single player is not currently being considered. Weaver will be multiplayer only.
Media
Early Screenshots:
Casting:
Map artwork and some spells
Prototype spell casting effects, using a playermodel from xreal
Player Model Concept and Model
(This is the player model we urgently need rigged and animated!)
These videos are intended to show the idea of weaving spells. The artwork is of a rough prototype level.
[ame="
http://www.youtube.com/watch?v=QYTA8edJQ1c"]Casting (First person)[/ame]
[ame="
http://www.youtube.com/watch?v=GSyIQu5HU0s"]Casting (Third person)[/ame]
Engine
The engine we are working with is
Xreal. It is based on ioquake3, with a modern renderer bringing its graphics to the level of id tech4 (and beyond). The modern renderer
features dynamic lights, bump mapping, specular mapping, relief mapping, deferred shading, HDR, etc. This engine largely uses idtech4 format assets (.mtr material scripts, .md5mesh, .md5anim, etc) but can also take a few other formats (.psk Unreal Engine 3 player models).
For More information, WIP screenshots, etc, see our
forum.
If we get enough artwork complete we will be ready to release an alpha at the end of the year!Contact
Post reply, PM me, or:
Email:
dersaidin+weaver@gmail.com
IRC:
#weaver irc.freenode.net
Forums:
http://www.dersaidin.net/weaver/forum/
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