ah my stuff was way more complex than a model swap to be honest (which won't work. Was basically a whole new game mechanic). Might do something new someday. Just to see what happens. Polycount rushing to do models now?
WHAT THE HEEEEEELL. can we still submit stuff? i couldn't make anything at the time because of school
Although the money is great, seeing your work in a valve game would probably be more meaningful
You can always submit things. There's been a submission page open since January 2010, a good 5 months before the Polypack competition was even announced.
They've got the API for setting up an in-game store in any game covered, I wonder which other titles are going to hop on the mann co. bandwagon? I wouldn't mind seeing a Guitar Hero clone with user submitted skins and props.
This is interesting in that this directly benefits developers and artists as a platform to get some extra $. No need for publishers or anything of that fickle nature. I dig, diggity dig it.
Polycount pack was amazing, I extremely enjoyed it. I have a load of ideas for weapons though. The thing is, I am not the best 3D modeler, and my trials ended. I am forced to use blender, I feel so insufficient.
Can you imagine if Blizzard did this for WoW? Maybe allow people to make mounts and sell them that way. Jesus... insanity would ensue.
Now that Blizzard is tied to Activision I doubt they'll try something that experimental anytime soon. I doubt any other studio will try this for quite a while if at all.
And props to Valve to taking something else I usually dislike (micro-transactions, DRM) and turning it into something worthwhile for the community and PR (and, of course, money to keep them doing what they do).
very cool! congrats guys. too bad they'll get taxed like 40 percent.
I think the top tax bracket is somewhere around 35%, and you're only taxed for the amount of your income that falls into a given bracket (so if you make 40K in a year and the 0-30K bracket is 20%, and the 30-40K bracket is 25%, you're taxed 20% on 30K and 25% on the other 10K). Though if the sales stay up they'll be making bunches of money all year and anything over $375K-ish will be in the top bracket of 35%. Unless the money is being considered winnings somehow, but I don't think so since it's in for form of royalties. Could be taxed differently?
Hope that doesn't derail anything though, I just saw taxes mentioned a couple times and thought I'd clear up that they're probably not going to get screwed much more than anyone else on that front.
woa congrats mates ! Valve made such a good choice to open their game to the commnunity.
I hope they'll sell the old custom items too so i have a part of the cake :q
I was so sad... I got wind of the contest and trying to find out all the details etc. discovered that it was over. yes, total fail. But I did end up getting involved in the artpass contest which was a fun challenge, but waaay more work than I really wanted to get into for a contest like that.
anyway... fast forward to yesterday. I saw the announcement about the winners and my jaw dropped. At first I was totally jealous and mad at myself for missing the polycount contest. But honestly, this is exactly the thing that I have been hoping to see happen for a long time now. If this contribution model takes off and spread (like the app store/marketplace for phones) the modding community will never be the same. Suddenly all content has a much more tangible (albeit potential) value.
The only anxiety I have when I think about that scenario is the "market" getting flooded with volumes of cranked out generic junk created like spam that drowns out the genuine efforts of others to contribute and even profit.
This could be a great time for mods. If I have a concept, I might be able to realize it by purchasing/licensing the assets that I need straight through the engine. You could even agree to payment via profit sharing or something similar so that modders would not have to invest lots of money up front. So much potential...
ok... enough rambling. I think it has literally been years since I have posted (more fail). But I just wanted to say that this is awesome. While in and of itself, the contest winners making bank doesn't change anything for 99.9% of us, it could be the harbinger of a new way of thinking, and a new way of working. That really, really excites me.
I think the top tax bracket is somewhere around 35%, and you're only taxed for the amount of your income that falls into a given bracket (so if you make 40K in a year and the 0-30K bracket is 20%, and the 30-40K bracket is 25%, you're taxed 20% on 30K and 25% on the other 10K). Though if the sales stay up they'll be making bunches of money all year and anything over $375K-ish will be in the top bracket of 35%. Unless the money is being considered winnings somehow, but I don't think so since it's in for form of royalties. Could be taxed differently?
In Uncle Sam's house, he takes close to 40% of you "bonus" before you even get the check.
I think it'll be really interesting to see how long the sales keep up, and how well older items do in comparison. As much as I'd like to get something accepted and rake in the dogh myself I get the feeling that after this inital goldrush (and subsiquent for new items) sales will probably slow down noticably. nobody else is likely to get the benefit of a whole pack to sell either.
In Uncle Sam's house, he takes close to 40% of you "bonus" before you even get the check.
Sorry for the bump, stopped checking the thread, but I'm not sure why everyone assumes they're being taxed 40% all the time. From a quick search on royalties:
Royalties as Income
One who receives royalties must report them as income. Royalties can either be reported as passive income to an individual on their form 1040 schedule E or they can be reported as business revenue to a corporation, partnership, or LLC. Royalties are taxed at ordinary income tax rates.
From other sites with tax rate calculators for bonuses, the rates seem about the same as standard income tax rates. It's not really the point here, but still, just pointing it out.
Replies
That new sweet ass set of wheels.
That's the only thing I can think of right now.
Congrats to all the people who got their work put in the game
... guess it's the time to get crackin...
Congratulations to the 3 guys mentioned! That's incredible.
I'm genuinely very happy for the winners, can't imagine how happy they must be to receive this news!
First of all Giant Kudos to Valve for enriching polycounters.
And secondly emmm.... Man,Holyfickingshit!!!! Oh wait, I is done that one
congrats to the richy richs=)
Now howabout some donations to Polycount for even better servers! eh!?!? EH!?!?! Lord knows they'll need it if this insanity ever kicks back up again!
Although the money is great, seeing your work in a valve game would probably be more meaningful
You can always submit things. There's been a submission page open since January 2010, a good 5 months before the Polypack competition was even announced.
Well... let the imitators arise.
This is interesting in that this directly benefits developers and artists as a platform to get some extra $. No need for publishers or anything of that fickle nature. I dig, diggity dig it.
Valve is such a step ahead at times it's crazy.
Awesome assets though guys, haven't wielded a fish yet but I've thoroughly enjoyed being pummeled by one.
Now that Blizzard is tied to Activision I doubt they'll try something that experimental anytime soon. I doubt any other studio will try this for quite a while if at all.
And props to Valve to taking something else I usually dislike (micro-transactions, DRM) and turning it into something worthwhile for the community and PR (and, of course, money to keep them doing what they do).
I think the top tax bracket is somewhere around 35%, and you're only taxed for the amount of your income that falls into a given bracket (so if you make 40K in a year and the 0-30K bracket is 20%, and the 30-40K bracket is 25%, you're taxed 20% on 30K and 25% on the other 10K). Though if the sales stay up they'll be making bunches of money all year and anything over $375K-ish will be in the top bracket of 35%. Unless the money is being considered winnings somehow, but I don't think so since it's in for form of royalties. Could be taxed differently?
Hope that doesn't derail anything though, I just saw taxes mentioned a couple times and thought I'd clear up that they're probably not going to get screwed much more than anyone else on that front.
I hope they'll sell the old custom items too so i have a part of the cake :q
anyway... fast forward to yesterday. I saw the announcement about the winners and my jaw dropped. At first I was totally jealous and mad at myself for missing the polycount contest. But honestly, this is exactly the thing that I have been hoping to see happen for a long time now. If this contribution model takes off and spread (like the app store/marketplace for phones) the modding community will never be the same. Suddenly all content has a much more tangible (albeit potential) value.
The only anxiety I have when I think about that scenario is the "market" getting flooded with volumes of cranked out generic junk created like spam that drowns out the genuine efforts of others to contribute and even profit.
This could be a great time for mods. If I have a concept, I might be able to realize it by purchasing/licensing the assets that I need straight through the engine. You could even agree to payment via profit sharing or something similar so that modders would not have to invest lots of money up front. So much potential...
ok... enough rambling. I think it has literally been years since I have posted (more fail). But I just wanted to say that this is awesome. While in and of itself, the contest winners making bank doesn't change anything for 99.9% of us, it could be the harbinger of a new way of thinking, and a new way of working. That really, really excites me.
congratz to the winners.
In Uncle Sam's house, he takes close to 40% of you "bonus" before you even get the check.
oh they're always butt-hurt about something.
Well congrats to everyone PC or not PC, as this hopefully opens new avenues in your careers (maybe become Pimps or Indie game devs...).
Valve showing exactly how this should be done.
Congrats to all!
well swizzle might but the rest of us won't...
Sorry for the bump, stopped checking the thread, but I'm not sure why everyone assumes they're being taxed 40% all the time. From a quick search on royalties:
From other sites with tax rate calculators for bonuses, the rates seem about the same as standard income tax rates. It's not really the point here, but still, just pointing it out.
Steam Forums produces a legendary amount of daily butthurt. :poly142: