I Have just finnished my first lowpoly character and am ready to uvmap it. now to my questions.
1. what is the best way to uvmap a character if you want to paint your uv (flat) in photoshop ? , I quess a way that make it easy to understand where all part belongs and leave the face rather intact, right ?.
2. What is the best way to uvmap a character if you are ONLY planning to paint the uv in a program like Mudbox (directly on the 3d model in there) ?
Replies
Then if you bake an ao, you should be able to tell which part is what on the uv layout I think.
And once you painted the texture for your character, go into max, mudbox, maya or whichever you prefer and use paint tools to paint out the seams.
I'd suggest looking at other character models and see how they unwrapped theirs though
So far as working in mudbox goes id try and keep your layout as clean as when you just paint in photoshop. its allways usefull to be able to open a texture in photoshop and be able to edit it. its also good because it means other people who open your model will have an easier time working with it.
I think the best way to paint is directly in 3d, the problem is that all the programs that i have seen wont do it good enought. Mudbox sucks at this (its not nearly as sensetive enought and the shaders suck as well) and uvpaint i have heard is slightly better. the plugins in cs4 seems to be a cool thing but Nvidias shitty graphics card (gtx 460) ruins the entire photoshop so i have to use Cs2 and that version does not support that 3d painting function thanks alot man !
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