Hey everybody! I'm currently working on a scene based in a semi-futuristic nuclear facility. I'm trying to go for an industrial-futuristic feel with it, similar to some of the concept art done in the Halo franchise (hence the multiple halo images in my reference image wall). Lucky for me, polycount has been recently swamped with work from Reach, so I've got a lot of reference to work from there as well! The facility will consist of three floor. I've blocked out the general forms in Maya and done some high-poly work so far and imported some of the meshes into Unreal. I'm slowly learning Unreal as well, so the current lighting is just placeholder until I get farther along on the project. Comments and critiques always welcome!
Edit: I just realized the normals on some of the floor panels are reversed. I suppose I should fix that.
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P.S. Sorta reminds me of that basement in Dead Space 2 with the core that you have to extinguish.
I like the use of yellow on the stairs but I feel it doesn't go so well with the red behind it. At this moment anyway but I'm sure you can work with it and develop it.
But yeah carry on, can't see much more to crit as of yet.
My honest opinion is that if you must keep that yellow then use only yellow and get rid of the red and blue.
Make the glass on the top level the same colour as the one at the bottom. Well I say that but in the second picture it looks different (good different) and that blue tint is letting it down.
All that yellow makes me think of the Hive in that Deus Ex 3 trailer. Maybe look that up. It has some neat glowing textures and shapes.
The scene could also use some post processing. Maybe some sort of smoke or steam coming out of machines. Some light fog maybe.
The ceiling (floor ceiling) could use something to make it less empty.
Watch this Dead Space 2 interview and skip to 1:39 and see how they did the atmosphere in that basement bit with the spinning orb.
[ame]http://www.youtube.com/watch?v=oQbRlNgLR9g&feature=related[/ame]
Might give you some ideas for some interesting lighting.
The Deus Ex 3 trailer was pretty sick, and I'll definitely refer to that and the Dead Space video some more. The glass on each level is the same color, but I think that I may have messed up part of the cubemap when I applied it; I'll be looking into some more post-processing effects in the next few days, as some steam would definitely add to the scene. I have some terminals and electrical wiring to still add to fill out the scene as more as well, so that should help a bit. Thanks for the crits guys!
I got nothing to contribute really, except keep on going! Love the hologram too, gotto to one of those sometime.
On a sidenote, for a nitpicker like me, there are several images from your concept sheet that is from the LHC(Large Hadron Collider), which isn´t really a nuclear facility. But it suits your scene good!
Haha yeah, some of the reference material is from... not so nuclear areas. I was just looking for random shapes and inspiration to get me going .
You nailed the texture colours well. Perhaps add some poly's to the railings that go vertical. I can clearly see they're 8 sided. Maybe try changing the 02, 01 etc to the same yellow to keep consistency?