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3dmotive.com - 2 Mini-Releases!

polycounter lvl 12
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gamedev polycounter lvl 12
Hey PC Folk,

3dmotive.com has just put out our second mini-release for the month. We're experimenting a bit between our larger full DVD releases so we'd like to know what you think about smaller, focused releases for a much lower price point.

Check our latest and let us know what you think!
terrain-mc.jpg
unwrapping-mc.jpg

-Tyler

Replies

  • Purplepaint
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    Purplepaint polycounter lvl 8
    These will be very useful to me in the future when i have money:)

    especially for 15$ each :D
  • fearian
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    fearian greentooth
    I'm not sold on the unwrapping one, Unwrapping is an area I'm weak in, but I didn't see anything in the video that suprises me. How advanced does it go?

    the udk video however is practically sold, I'm just learning UDK. I'm away this weekend, but when I get back, I am gonna buy it for sure.

    I like the idea of smaller lower priced videos, its great for touching up one area you want to improve in. But obviously you have to have some larger vids too :P
  • piippo
    I would love some project based training, they don't have to be massive. Just that there is a certain focus on the content.
  • [HP]
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    [HP] polycounter lvl 17
    Might get the UV one, even though it appears to be for beginners.

    Reason I wanna check it out is that I'm always interested to check other peoples UV workflow. It's one of those fields that no 2 artists do the same.

    What I would like to see in the future tho, is UV mapping for environment art, as in, instead of unique mapping (I'm supposing this tut only covers that) a tutorial that teaches good and smart ways to unwrap geometry and reuse textures and/or parts of a texture.
  • Skamberin
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    Skamberin polycounter lvl 14
    Getting both, this is money well spent and I need "something" to get into things again. Planning a texturing one too?
  • Ott
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    Ott polycounter lvl 13
    Hey all, thanks for the responses and interest!

    As far as how "complex" the UVW unwrapping video is, we focused on the most commonly used tools you are likely to need for a vast majority of unwrapping tasks. I think that some people tend to over-complicate the daunting number of tools that are available, making unwrapping a frustrating task.

    The video focuses on scaling back some of those frustrations and making it a much easier process for everyday props and assets. Granted, I'm not unwrapping characters or extremely high poly meshes, but the video should catch you up on a large number of common situations when unwrapping.

    We are always looking for feedback from people who have seen our videos! :)
  • openstheway
    I've brought everything that 3dmovite has done love it all, christmas eve and I'm sat listening to Ott's deep tones and high poly modelling

    Thanks guys for them all and keep it going !
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