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Inverse Fresnel Help

polycounter lvl 16
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jocose polycounter lvl 16
I'm trying to modulate the opacity of a material based of the fresnel vector, but i want the opposite effect that fresnel is giving me. Does anyone have any idea how to achieve this? When I look directly at the surface the opacity is 100% when I look at it at an oblique angle the apacity is lowered.

Right now its doing the opposite.

I can't figure out how to flip the result

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