I'm trying to modulate the opacity of a material based of the fresnel vector, but i want the opposite effect that fresnel is giving me. Does anyone have any idea how to achieve this? When I look directly at the surface the opacity is 100% when I look at it at an oblique angle the apacity is lowered.
Right now its doing the opposite.
I can't figure out how to flip the result
Replies
One Minus basically inverts
scrap the 1-x.
or just do what glynn said
oh, yeah, totally effed that one up not sure why i even wrote that. shot is from a while ago when i was a bit more clueless about vectors.