Hello,
What is the best way to map recessed doorways and windows?
Suppose the building is made of bricks or something that will show any seams that you leave in the UVs. But if you make the sides seamless, you cannot fit the top (of the recess) and vice versa... is there some kind of best practice for this?
Here's an example of the kind of doorway I mean.
Replies
_Revel
Cover it with a procedural texture that doesn't relay on the UV layout, then bake it out. This works great for getting a wood pattern to line up across a bunch of UV pieces.
Distort the UV's so it all fits in seamlessly.
I have used the cover idea before - it's a good plan now too. I just wanted to know if there is some nifty little trick how that sort of thing could be mapped seamlessly, but I guess it's pretty impossible. Well, a gutter pipe will do the trick