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bushmaster m4

robp1984
polycounter lvl 11
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robp1984 polycounter lvl 11
hey guys , just wanted some feed back on a model i just finished , any feed back is welcome :)

m41v.jpg
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m42q.jpg
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m43p.jpg
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m4wire.jpg
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Replies

  • Kitteh
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    Kitteh polycounter lvl 18
    Lot of inaccurate parts, particularly the back of the pistol grip and the part of the lower receiver above it, which you've made totally square while it's actually rounded in real life. Also, the charging handle shape is wrong; it shouldn't subtly taper towards the outer points but instead just be a rectangle with rounded edges (when viewed from above). And the charging handle isn't tall enough. The fire selector as well; it'll be right in the player's face like the other stuff I mentioned but you made it completely flat when in reality it's beveled to a point. Also, the back of your rear sight (right in the player's face) should have a subtle curve to it, not be completely flat like you've modeled it. You need to think more three dimensionally instead of just cutting the basic shapes and extruding it out. There are also a hell of a lot of totally redundant/unneeded segments on the back of the pistol grip where it curves towards the receiver that you could easily get rid of.

    XM320-M4.jpg

    Also, the front handguard you've kind of modeled like a sausage, tapering too much at the ends. It should be pretty square but slightly smaller at the front, without all the excess curvature you've put in.

    6920_stock.jpg

    and what looks like a photo texture or something on your upper receiver doesn't line up with where the cylindrical part meets the flat part at the top.
  • Klumpmeister
    Wow that is really awesome!
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