Hello, i have a problem with the pathdeform modifier.
What i want is to model this engine "cap".
![problemq.jpg](http://img222.imageshack.us/img222/5426/problemq.jpg)
The problem is that it deforms my mesh not uniform, some areas are clinched and some are streched.
But I want to spread those rectangles evenly across the shape.
I tryed it with the pathdeform wsm and pathdeform modifier, mainly the same.
Normally I avoid working with splines, but in this case I think there is no way around. Any suggestions?
Thanks
Replies
(Edit poly , select edge loop you want to make a spline from, click "create shape from selection")
so stretched, because my vertices of my control mesh aren't evenly distributed, didn't thought about it.
Anyways, to refine the spline solved the problem.
Thanks Vig&imperator