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Sketchbook: jackalope

polycounter lvl 11
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jackalope polycounter lvl 11
I am currently a student, but I will be graduating in December, and getting a job in the industry hopefully. Here is what I am currently working on. Crits are appreciated.

Here is a Model I did for a shortfilm

30806549.jpg


I wanted to get it in game so I am working on optimizing it, and practicing my texture painting in mudbox.
here is my optimization so far:
kestrel.png



I am also starting my first character, so that will be an adventure im sure.
Here is my concept, as you can see drawing is one of my strong points [/sarcasm]
femalefighter.png



Here is the model so far, just knocking out the base mesh, then im going to sculpt it. Any tips on a good workflow for when to add clothes would be cool. right now I am going to try to sculpt the clothes to the base mesh, except for the pieces that really stick out, not sure if that is completely right.
female.png


And finally I am working on a game level in the UDK. My concept is an old London alley, that has been really overgrown with plants and foliage. Here is my block out sketch (really lacking in the overgrown department)

alley.png

Any opinions would be most appreciated!

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