Yeah, it really depends on what kind of voxels youre looking for. 3DCoat will give you a voxel mass akin to 3d 'clay', everything continuous. Zbush remesh at 0 smooth gives little cubes, but also, a continuous meshing.
I am very interested in a "voxelize" script for 3dsMax, converting a shape to a cloud of individual cubes. Does this exist ?
Probably works for Modtool as well. Should be very easy to pipe the result over to Maya (though it might already have its own script/whatever to achieve a similar result)
what if he wants super low res voxels, like how voxels used to be?
There is Qubicle http://www.minddesk.com/?page_id=243
Which has a 3d voxel editor and maya plugin / script to convert texturized meshes into 3d voxel objects. A bit crazy expensive but certainly interesting to check out.
I wrote one script myself to do that in Max with support for texture and UV maps. And script sites for maya might have the same for free for maya.
Replies
http://www.3dcoat.com
I am very interested in a "voxelize" script for 3dsMax, converting a shape to a cloud of individual cubes. Does this exist ?
http://streaker.thetastudio.pl/xsi/generate_objects_by_volume.mov
Probably works for Modtool as well. Should be very easy to pipe the result over to Maya (though it might already have its own script/whatever to achieve a similar result)
There is Qubicle
http://www.minddesk.com/?page_id=243
Which has a 3d voxel editor and maya plugin / script to convert texturized meshes into 3d voxel objects. A bit crazy expensive but certainly interesting to check out.
I wrote one script myself to do that in Max with support for texture and UV maps. And script sites for maya might have the same for free for maya.
http://www.creativecrash.com/downloads/voxelizer/feature_requests/470