Hello Interwebs!
So I know that we are very late in joining this contest but I feel like we can still get a decent amount of it all done (maybe even all of it!).
I will be working with a friend of mine Lorena Ponce. She is a concept artist and all around awesome artist.
Here are some of the references that we are striving to emulate.
We are going for a Castle Crashers style game and here are some rough silhouettes of concepts/ideas.
I will be starting the block ins tonight.
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I have also really wanted to always do an environment in the style of Deathspank and Castle Crashers. It just seems really fun to be that stylized but still involve and immerse the player into your own world that you have created even though it isn't amazing realistic and high poly.
UPDATES ARE COMING SOON!
http://art4lore.blogspot.com/
Check out her stuff!
Enjoy!
Still in it's rough stages.
I like the idea that I have for creating a cardboard style high school prop play theme. I'll run it by Lore to see if she likes it as much as I do.
Feel free to C&C!
UNTIL THE NEXT POST!
Still working on the Swamp and the Cave levels.
C&C welcome!
Also check out those awesome looking textures that Lore drew!
Lighting still needs A LOT of work. I may touch that up a little tonight...
If anyone reads this and knows how please let me know and everyone will be able to play through these levels that we have been creating.
Until then I'll just post some screen grabs.
Enjoy!
You might want to sculpt the terrain a bit, the flatness is really emphasizing the tiling nature of your textures.
It might also be good to get a 2nd dirt/rocks texture so that you can blend between the two on the terrain. Right now with the single texture it's looking pretty monotonous.
At some point you're going to need to bake some lighting into this level. It could really use some shadows to help bind the various objects to the ground.
Anyway, keep it up.
About Unity, you can do a "web build" so that people can play in their browsers.
In Unity:
1. File -> Build Settings...
2. Choose "Web Player" then hit "Build".
3. Select a folder to save the .unity3d file.
4. In that folder, you should now have a filename.unity3d file and a filename.html file.
5. Get a Dropbox account (it's free) and upload both the .unity3d and the .html file to your public folder.
6. Open your Dropbox in your browser, right click the Dropbox icon in your system tray and click and choose "Launch Dropbox Website".
7. Navigate to your Public folder and right click your .html file and choose "Copy public link" then click "Copy to clipboard".
8. Paste that url into your post here on Polycount using the Insert Link button, or place it in between some url tags in your post like this: [noparse]http://dl.dropbox.com/u/[/noparse]yourdropboxaddress/filename.html[noparse][/noparse]
That should do it.
If for some reason the Unity file doesn't load you'll need to go edit the html file with notepad to reflect static url of the .unity3d file in it's location on the Dropbox site, but I just tested it without editing the urls and it worked for me so it should be alright.