Hello Snader, those are supposed to be rubble and rocks . I need a lot of work on them, but they were a first pass at doing a rubble type of stone/rock (this is an excuse). I will work on them more to get a better feel for rocks!
silver_shadow & duxun! THANKS GUYS! This is a really big compliment for me. I love the look and feel to both of those games quite a bit. I will look at how they lay out their levels a bit more and see what they do for destructive states of their scenes and try to emulate that. ( along with getting better rock models and textures in there )
Dont have too long but I just want to say Im a little confused by the giant vine going around the water tower. If your in a city or urban area vines crawl up walls and spread out like ivy and stuff but that giant vine around the water tower seems a little out of place.
Think of what goes with what your scene seems a bit all over the place not quite sure whats going on.
but keep it up and brighten the scene its a bit dark in the shadows
That vine on the water tower kinda reminded me of Poison Ivy(Batman) taking over in Arkham Asylum. Not super realistic, unless that's what you were going for...
I think your biggest mistake thus far has been to not follow through on any one thing, and not really follow your reference photos. You did a great job of finding interesting scenes to model from, but then you have disregarded them and went and did your own thing. This is not necessarily a bad thing, but it's leading to a lack of direction on your part. I don't know if this is because you are trying to meet criteria set by your school, or personal goals, but if this work you plan on putting in a portfolio I think you are doing it all wrong.
Hey Hugh! - I know what you're saying about the giant vine. In general I need to work on better understanding WHY something is there opposed to just throwing it in there. I will also adjust the shadows and brighten them up. Thanks!
Hey HopeTorture - As for the realistic part, I never really liked going for realism. A) It was never as interesting as stylized art, and I am nowhere close to being able to achieve that look to my work
As for not following through on anything could you give me a specific example other than not following the ref? Unless you want me to place the objects where the ref dictates. Also it is in my portfolio BUT I will make it better so I can be proud to put it in there!
Hi. I haven't read every single post, so... sorry if I am repeating, but that stone texture on your buildings.... it is ground stone, not wall. you should replace it. They would not use rounded stones in a wall. can U imagine cementing those one by one? They'd be falling out of place. You should find a better stone texture for your walls
Thanks Gerasimimumu! - I have replaced the texture with something more fitting and I am planning on revamping the entire scene soon enough. I'm getting tired of working on it and I need a change in it's layout
Thanks for the comment!
Fixed the house texture ( let me know what you think! ) and have been placing some more alphas and tweaking some lighting slightly.
HopeTorture called it when he said I'm lacking a bit of direction on this piece now...
im still sticking with scale being you biggest issue, that stone texture you have on that building is huge. Look at the window of that building, there's only 2 or 3 layers of stone that run the height of that window. You want something more along the scale of this http://www.barnowltrust.org.uk/content_images/gallery/230906_171166028445.jpg
so at least half the size of the texture that you have on there.
what kind of rock are you going for with the ones that are just laying around? is that supposed to be rubble?
Hey cory - I have changed the texture size on the house and I have also optimized it quite a bit ( but you can't see that ).
And yes the rocks that I am sculpting with be the rubble on the ground, or at least a general rock. Just kind of working on my sculpting ability overall.
Replies
silver_shadow & duxun! THANKS GUYS! This is a really big compliment for me. I love the look and feel to both of those games quite a bit. I will look at how they lay out their levels a bit more and see what they do for destructive states of their scenes and try to emulate that. ( along with getting better rock models and textures in there )
Thanks for the comments guys!
Think of what goes with what your scene seems a bit all over the place not quite sure whats going on.
but keep it up and brighten the scene its a bit dark in the shadows
Hugh
I think your biggest mistake thus far has been to not follow through on any one thing, and not really follow your reference photos. You did a great job of finding interesting scenes to model from, but then you have disregarded them and went and did your own thing. This is not necessarily a bad thing, but it's leading to a lack of direction on your part. I don't know if this is because you are trying to meet criteria set by your school, or personal goals, but if this work you plan on putting in a portfolio I think you are doing it all wrong.
Hey HopeTorture - As for the realistic part, I never really liked going for realism. A) It was never as interesting as stylized art, and I am nowhere close to being able to achieve that look to my work
As for not following through on anything could you give me a specific example other than not following the ref? Unless you want me to place the objects where the ref dictates. Also it is in my portfolio BUT I will make it better so I can be proud to put it in there!
Thanks for the comments guys!
Otherwise looking good as a WIP so far.
G
Thanks for the comment!
Updates ahoy!
HopeTorture called it when he said I'm lacking a bit of direction on this piece now...
Rock WIP's
so at least half the size of the texture that you have on there.
what kind of rock are you going for with the ones that are just laying around? is that supposed to be rubble?
And yes the rocks that I am sculpting with be the rubble on the ground, or at least a general rock. Just kind of working on my sculpting ability overall.