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Realistic Moss?

Anyone got any tips for making realistic moss (Max+MR)? It's not for a game but for a close up still so I need as realistic as poss.

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  • arrangemonk
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    arrangemonk polycounter lvl 15
    all that comes to my mind at the moment is fur shells or decorator/scatter wih some fuzzy moss mesh mith the normals facing upwards
  • divi
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    divi polycounter lvl 12
    moss is all about subsurface scattering. make a properly scaled SSS material combined with a decent mesh like arrangemonk said (not too sure about the normals facing upwards though) and you should be ~90% there. if you don't enjoy the long render times you can try to fake it with a material thats brighter at the edges (fresnel), but if it's really close up then that won't cut it.
  • arrangemonk
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    arrangemonk polycounter lvl 15
    i meant the normals of the moss mesh which is duplicated, with the normal in one direction it behaves like the place where it sits when it comes to lighting
    i dunno if its a good advice but in games it worked everytime
  • Playdo
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    So a HP mesh with an SSS material. I've never used SSS but I'll look into it. Is Bump+Spec needed?
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