hi guys
just to pop my head in head again ( i've been lurking on all sorts of forums reading and trying to absorb information )
something i cant figure out. Ladder volumes. i've watched Raven's tutorials, read a lot of forums posts about people having trouble with them but i cant seem to find someone else posting about the same problem i have.
rotating the vector of the ladder in properties supposedly helps the player to climb up the ladder.
BUT when i build AI paths or rebuild all, the vector goes back to pointing in completely the wrong direction.
for example : creating a ladder volume, build AI paths, the arrow vector would point to the left, when i want it to point (as i understand it) towards the player
so i go to the properties editor, and change the yaw of the vector. It changes direction, as expected.
BUT when i build AI paths or do a build all, the vectors snap back to pointing to the left. And i still cant climb up the ladder.
Can anyone give me any pointers as to what im doing wrong here?
thanks very much.
Replies
dont understand what you meant by that..so..is there a fix for this?:)
UDK does not have the issue I mentioned in my earlier post. If I remeber correctly in UT3 you could see the wall direction but you couldn't edit it.
I think this might be your problem
... towards the player ...
The wall dir should point towards the wall not the player.
EDIT: Got it working but I had to move the brush. Anytime I try to change the direction, it crashes on play. PS Parkar is right. The direction has to face the object and not the player.
EDIT: great! it does work. Though my computer did blue screen a minute later which is never does. Could be unrelated.
What i tried previously was to change the yaw of the little ladder icons to point towards the wall, which reset back to point towards the left AFTER building.
what i dont understand though...is why would the ladder volume always point towards the left?
and what does the rotation of the little ladder icons do?
case resolved, and a lesson learnt.