Hey all. Myself and several others just started work on a platforming game which we're creating in the UDK. We've run into a small hitch though. One team member has brought up the possibility of creating terrain not through terrain actors, but by assembling several static meshes. All my past experience in Unreal has led me to believe that a terrain actor would be the superior way to generate realistic terrain that is easy to adjust, but he asserts that static meshes are the way to go.
I was wondering if anyone else has used both methods and could maybe offer a recommendation one way or another. Any additional perspectives on the matter would certainly help us settle this debate.
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I hope that helps.
so i guess you guys can figure out the pros and cons
just my two cents
Unreal's terrain tools can do everything that I want easily and quickly 90%+ of the time.